From 1557f4c13474eeb7145b37ae1bbc1a0e9f71cc1c Mon Sep 17 00:00:00 2001 From: "Jonas A. Lind" Date: Sun, 18 Aug 2019 17:46:56 +0200 Subject: [PATCH] Redo buildpaletteorder for RA vehicles Restructure RA's vehicle build tab. More streamlined and better looking. --- mods/ra/rules/vehicles.yaml | 40 ++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 5a81774af4..70ce05fce7 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -4,7 +4,7 @@ V2RL: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 80 + BuildPaletteOrder: 230 Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: @@ -53,7 +53,7 @@ V2RL: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 50 + BuildPaletteOrder: 120 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Fast tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: @@ -96,7 +96,7 @@ V2RL: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 110 + BuildPaletteOrder: 220 Prerequisites: fix, ~vehicles.allies, ~techlevel.medium Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: @@ -142,7 +142,7 @@ V2RL: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 120 + BuildPaletteOrder: 220 Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Valued: @@ -188,7 +188,7 @@ V2RL: Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 180 + BuildPaletteOrder: 320 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Valued: @@ -247,7 +247,7 @@ ARTY: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 70 + BuildPaletteOrder: 230 Prerequisites: dome, ~vehicles.allies, ~techlevel.medium Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Valued: @@ -289,7 +289,7 @@ HARV: Inherits@SELECTION_MODE: ^LowPrioritySelectionMode Buildable: Queue: Vehicle - BuildPaletteOrder: 10 + BuildPaletteOrder: 110 Prerequisites: proc, ~techlevel.infonly Description: Collects Ore and Gems for processing.\n Unarmed Valued: @@ -343,7 +343,7 @@ MCV: Inherits@SELECTION_MODE: ^LowPrioritySelectionMode Buildable: Queue: Vehicle - BuildPaletteOrder: 90 + BuildPaletteOrder: 210 Prerequisites: fix, ~techlevel.medium BuildDurationModifier: 50 Description: Deploys into another Construction Yard.\n Unarmed @@ -384,7 +384,7 @@ JEEP: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 30 + BuildPaletteOrder: 130 Prerequisites: ~vehicles.allies, ~techlevel.low Description: Fast scout & anti-infantry vehicle.\nCan carry one infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: @@ -430,7 +430,7 @@ APC: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 40 + BuildPaletteOrder: 120 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Valued: @@ -470,7 +470,7 @@ MNLY: Inherits@SELECTION_MODE: ^LowPrioritySelectionMode Buildable: Queue: Vehicle - BuildPaletteOrder: 100 + BuildPaletteOrder: 310 Prerequisites: fix, ~techlevel.medium Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed Valued: @@ -514,7 +514,7 @@ TRUK: Inherits@SELECTION_MODE: ^LowPrioritySelectionMode Buildable: Queue: Vehicle - BuildPaletteOrder: 20 + BuildPaletteOrder: 410 Prerequisites: ~techlevel.low Description: Transports cash to other players.\n Unarmed Valued: @@ -541,7 +541,7 @@ MGG: Inherits: ^Vehicle Buildable: Queue: Vehicle - BuildPaletteOrder: 150 + BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.england, ~techlevel.high Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Valued: @@ -580,7 +580,7 @@ MRJ: AddToArmyValue: true Buildable: Queue: Vehicle - BuildPaletteOrder: 140 + BuildPaletteOrder: 320 Prerequisites: atek, ~vehicles.allies, ~techlevel.high Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed Health: @@ -613,7 +613,7 @@ TTNK: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 170 + BuildPaletteOrder: 330 Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Valued: @@ -653,7 +653,7 @@ FTRK: Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 60 + BuildPaletteOrder: 130 Prerequisites: ~vehicles.soviet, ~techlevel.low Description: Mobile unit with mounted Flak cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks Valued: @@ -700,7 +700,7 @@ DTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle - BuildPaletteOrder: 160 + BuildPaletteOrder: 330 Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high Description: Truck with actively armed nuclear\nexplosives. Has very weak armor. Valued: @@ -741,7 +741,7 @@ CTNK: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 200 + BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.germany, ~techlevel.high Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Valued: @@ -784,7 +784,7 @@ QTNK: Inherits: ^TrackedVehicle Buildable: Queue: Vehicle - BuildPaletteOrder: 190 + BuildPaletteOrder: 420 Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Valued: @@ -826,7 +826,7 @@ STNK: Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Buildable: Queue: Vehicle - BuildPaletteOrder: 130 + BuildPaletteOrder: 330 Prerequisites: atek, ~vehicles.france, ~techlevel.high Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Valued: