From 1558c23c181963f0c3e0762b04fc53b5d19625f7 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 04:30:58 -0700 Subject: [PATCH] Nerf mammoth missiles Mammoth missiles are a bit crazy, especially vs. buildings. Nerfing them a bit. To compensate, increasing their spread a bit. To increase missile efficiency (avoid extra missiles being wasted on overkill), their damage has been reduced from 75 to 45. They can still kill orcas in 2 shots. To further avoid wasteful firing of missiles, the burst delay was increased, and the speed of the missiles was increased. --- mods/cnc/weapons.yaml | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 4fef5313d8..36b791d4cb 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -558,11 +558,12 @@ TurretGun: Damage: 40 MammothMissiles: - ROF: 100 + ROF: 45 Range: 5c0 Report: ROCKET1.AUD ValidTargets: Ground, Air Burst: 2 + BurstDelay: 15 Projectile: Missile Arm: 0 High: yes @@ -572,20 +573,20 @@ MammothMissiles: ROT: 10 Trail: smokey ContrailLength: 8 - Speed: 213 + Speed: 341 RangeLimit: 35 Warhead: - Spread: 256 + Spread: 298 Versus: - None: 40% + None: 50% Wood: 75% - Light: 75% + Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater - Damage: 75 + Damage: 45 227mm: ROF: 140