add support for decimal to fieldLoader. use decimal for speedmodifiers
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@@ -107,7 +107,7 @@ namespace OpenRA.Traits
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public interface INotifyAttack { void Attacking(Actor self); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r); }
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public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
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public interface ISpeedModifier { float GetSpeedModifier(); }
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public interface ISpeedModifier { decimal GetSpeedModifier(); }
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public interface IFirepowerModifier { float GetFirepowerModifier(); }
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public interface IPalette { void InitPalette( WorldRenderer wr ); }
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public interface IPaletteModifier { void AdjustPalette(Dictionary<string,Palette> b); }
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