Allow Animation to generate its own Renderables.
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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namespace OpenRA.Graphics
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{
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@@ -44,6 +45,16 @@ namespace OpenRA.Graphics
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}
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}
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public IEnumerable<IRenderable> Render(WPos pos, int zOffset, PaletteReference palette, float scale)
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{
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yield return new SpriteRenderable(Image, pos, zOffset, palette, scale);
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}
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public IEnumerable<IRenderable> Render(WPos pos, PaletteReference palette)
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{
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return Render(pos, 0, palette, 1f);
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}
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public void Play(string sequenceName)
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{
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PlayThen(sequenceName, null);
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@@ -9,6 +9,7 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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@@ -34,19 +35,14 @@ namespace OpenRA.Graphics
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this.ZOffset = zOffset;
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}
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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{
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return Image(self, wr, pal, 1f);
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}
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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{
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var p = self.CenterPosition;
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if (OffsetFunc != null)
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p += OffsetFunc();
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var z = (ZOffset != null) ? ZOffset(p) : 0;
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return new SpriteRenderable(Animation.Image, p, z, pal, scale);
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return Animation.Render(p, z, pal, scale);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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@@ -47,6 +48,8 @@ namespace OpenRA.Graphics
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public struct SpriteRenderable : IRenderable
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{
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public static readonly IEnumerable<IRenderable> None = new IRenderable[0].AsEnumerable();
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readonly Sprite sprite;
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readonly WPos pos;
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readonly int zOffset;
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@@ -25,7 +25,7 @@ namespace OpenRA.Traits
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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return anim.Render(WPos.Zero, pr);
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}
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}
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@@ -90,8 +90,13 @@ namespace OpenRA.Traits
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}
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foreach (var a in anims.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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yield return a.Image(self, wr, palette, Info.Scale);
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{
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if (a.DisableFunc != null && a.DisableFunc())
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continue;
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foreach (var r in a.Render(self, wr, palette, Info.Scale))
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yield return r;
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}
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}
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public virtual void Tick(Actor self)
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