Allow Animation to generate its own Renderables.

This commit is contained in:
Paul Chote
2013-07-15 19:21:18 +12:00
parent fc458d191d
commit 15688eed13
22 changed files with 70 additions and 51 deletions

View File

@@ -66,8 +66,6 @@ namespace OpenRA.Mods.RA
if (!canCloak) Uncloak();
}
static readonly IRenderable[] Nothing = { };
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (remainingTime > 0)
@@ -79,7 +77,7 @@ namespace OpenRA.Mods.RA
else
return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
else
return Nothing;
return SpriteRenderable.None;
}
public void Tick(Actor self)