Allow Animation to generate its own Renderables.
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@@ -66,8 +66,6 @@ namespace OpenRA.Mods.RA
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if (!canCloak) Uncloak();
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}
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static readonly IRenderable[] Nothing = { };
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0)
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@@ -79,7 +77,7 @@ namespace OpenRA.Mods.RA
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else
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return r.Select(a => a.WithPalette(wr.Palette(info.Palette)));
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else
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return Nothing;
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return SpriteRenderable.None;
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}
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public void Tick(Actor self)
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