Allow Animation to generate its own Renderables.
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@@ -34,9 +34,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (a.IsInWorld)
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yield return new SpriteRenderable(anim.Image,
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a.CenterPosition, 0, wr.Palette("effect"), 1f);
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if (!a.IsInWorld)
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("effect"));
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}
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}
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}
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