Allow Animation to generate its own Renderables.
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@@ -36,9 +36,10 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
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yield return new SpriteRenderable(anim.Image, a.CenterPosition, 0,
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wr.Palette("chrome"), 1f);
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if (a.Destroyed || a.Owner.IsAlliedWith(a.World.RenderPlayer))
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return SpriteRenderable.None;
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return anim.Render(a.CenterPosition, wr.Palette("chrome"));
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}
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}
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}
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