Allow Animation to generate its own Renderables.
This commit is contained in:
@@ -44,11 +44,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!building.Destroyed)
|
||||
{
|
||||
yield return new SpriteRenderable(anim.Image, building.CenterPosition, 0,
|
||||
wr.Palette(palettePrefix+player.InternalName), 1f);
|
||||
}
|
||||
if (building.Destroyed)
|
||||
return SpriteRenderable.None;
|
||||
|
||||
return anim.Render(building.CenterPosition,
|
||||
wr.Palette(palettePrefix+player.InternalName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user