Allow Animation to generate its own Renderables.

This commit is contained in:
Paul Chote
2013-07-15 19:21:18 +12:00
parent fc458d191d
commit 15688eed13
22 changed files with 70 additions and 51 deletions

View File

@@ -44,11 +44,11 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!building.Destroyed)
{
yield return new SpriteRenderable(anim.Image, building.CenterPosition, 0,
wr.Palette(palettePrefix+player.InternalName), 1f);
}
if (building.Destroyed)
return SpriteRenderable.None;
return anim.Render(building.CenterPosition,
wr.Palette(palettePrefix+player.InternalName));
}
}
}