Allow Animation to generate its own Renderables.
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@@ -23,7 +23,6 @@ namespace OpenRA.Mods.RA.Render
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{
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public RenderEditorOnly(Actor self) : base(self, () => 0) { }
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static readonly IRenderable[] Nothing = { };
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public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
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public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return SpriteRenderable.None; }
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}
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}
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