From 158659abcff8c3ff4583d0f6fdbbaef988dfdff4 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Fri, 17 Apr 2015 14:53:24 +0200 Subject: [PATCH] Add descriptions for all buildable actors --- mods/ts/rules/aircraft.yaml | 6 +++++- mods/ts/rules/gdi-infantry.yaml | 7 ++++--- mods/ts/rules/gdi-structures.yaml | 14 +++++++------- mods/ts/rules/gdi-support.yaml | 8 ++++---- mods/ts/rules/gdi-vehicles.yaml | 9 ++++++--- mods/ts/rules/nod-infantry.yaml | 8 ++++---- mods/ts/rules/nod-structures.yaml | 16 ++++++++-------- mods/ts/rules/nod-support.yaml | 6 +++--- mods/ts/rules/nod-vehicles.yaml | 14 ++++++++------ mods/ts/rules/shared-infantry.yaml | 4 ++-- mods/ts/rules/shared-structures.yaml | 2 +- mods/ts/rules/shared-support.yaml | 2 +- mods/ts/rules/shared-vehicles.yaml | 1 + 13 files changed, 54 insertions(+), 43 deletions(-) diff --git a/mods/ts/rules/aircraft.yaml b/mods/ts/rules/aircraft.yaml index 0119ab5fbb..ca8e02ce40 100644 --- a/mods/ts/rules/aircraft.yaml +++ b/mods/ts/rules/aircraft.yaml @@ -66,7 +66,7 @@ ORCA: Cost: 1000 Tooltip: Name: Orca Fighter - Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry + Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 @@ -104,6 +104,7 @@ ORCAB: Cost: 1600 Tooltip: Name: Orca Bomber + Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 @@ -171,6 +172,7 @@ TRNSPORT: Cost: 750 Tooltip: Name: Carryall + Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n Unarmed Buildable: Queue: Air BuildPaletteOrder: 10 @@ -198,6 +200,7 @@ SCRIN: Cost: 1500 Tooltip: Name: Banshee Fighter + Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Air BuildPaletteOrder: 20 @@ -236,6 +239,7 @@ APACHE: Cost: 1000 Tooltip: Name: Harpy + Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles Buildable: Queue: Air BuildPaletteOrder: 20 diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 3726ed0978..c8a0fda091 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -8,7 +8,7 @@ E2: Cost: 200 Tooltip: Name: Disc Thrower - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles + Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft Selectable: Bounds: 12,17,0,-9 Health: @@ -30,7 +30,7 @@ MEDIC: Cost: 600 Tooltip: Name: Medic - Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything + Description: Heals nearby infantry.\n Unarmed Buildable: Queue: Infantry BuildPaletteOrder: 60 @@ -61,6 +61,7 @@ JUMPJET: Cost: 600 Tooltip: Name: Jumpjet Infantry + Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 @@ -91,7 +92,7 @@ GHOST: Cost: 1750 Tooltip: Name: Ghost Stalker - Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained + Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. Buildable: Queue: Infantry BuildPaletteOrder: 50 diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index 5d455e6c77..c2ae0cc44d 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -8,7 +8,7 @@ GAPOWR: Cost: 300 Tooltip: Name: GDI Power Plant - Description: Provides power for other structures + Description: Provides power for other structures. ProvidesCustomPrerequisite: Prerequisite: anypower Building: @@ -69,7 +69,7 @@ GAPILE: Cost: 300 Tooltip: Name: GDI Barracks - Description: Produces infantry + Description: Produces infantry. ProvidesCustomPrerequisite: Prerequisite: barracks Building: @@ -107,7 +107,7 @@ GAWEAP: Cost: 2000 Tooltip: Name: GDI War Factory - Description: Assembly point for\nvehicle reinforcements + Description: Produces vehicles. ProvidesCustomPrerequisite: Prerequisite: factory Buildable: @@ -151,7 +151,7 @@ GAHPAD: Cost: 500 Tooltip: Name: Helipad - Description: Produces, rearms and\nrepairs helicopters + Description: Produces, rearms and\nrepairs helicopters. Buildable: BuildPaletteOrder: 60 Queue: Building @@ -190,7 +190,7 @@ GADEPT: Cost: 1200 Tooltip: Name: Service Depot - Description: Repairs vehicles + Description: Repairs vehicles. Buildable: BuildPaletteOrder: 80 Prerequisites: factory, ~structures.gdi @@ -233,7 +233,7 @@ GARADR: Cost: 1000 Tooltip: Name: GDI Radar - Description: Provides radar screen + Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: radar Building: @@ -272,7 +272,7 @@ GATECH: Cost: 2000 Tooltip: Name: GDI Tech Center - Description: Required for high-\ntech research + Description: Provides access to advanced GDI technologies. ProvidesCustomPrerequisite: Prerequisite: tech Building: diff --git a/mods/ts/rules/gdi-support.yaml b/mods/ts/rules/gdi-support.yaml index 65c28b3421..af1d651fd1 100644 --- a/mods/ts/rules/gdi-support.yaml +++ b/mods/ts/rules/gdi-support.yaml @@ -134,7 +134,7 @@ GAVULC: Cost: 150 Tooltip: Name: Vulcan Tower - Description: Basic base defense. \nRequires no power to operate.\n Strong vs infantry and light armor\n Cannot target Aircraft + Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 @@ -150,7 +150,7 @@ GAROCK: Cost: 600 Tooltip: Name: RPG Upgrade - Description: GDI Advanced base defense.\nRequires power to operate.\n Strong vs armored ground units\n Cannot target Aircraft + Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 @@ -165,8 +165,8 @@ GACSAM: Valued: Cost: 300 Tooltip: - Name: SAM. Upgrade - Description: GDI Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units + Name: SAM Upgrade + Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Buildable: Queue: Defense BuildPaletteOrder: 40 diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index d3cacb8062..ecc445fa23 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -4,7 +4,7 @@ APC: Cost: 600 Tooltip: Name: Amphibious APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Description: Armored infantry transport.\nCan move on water.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 30 @@ -34,7 +34,7 @@ HVR: Cost: 900 Tooltip: Name: Hover MLRS - Description: Hover Multi-Launch Rocket System + Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: Queue: Vehicle BuildPaletteOrder: 50 @@ -76,7 +76,7 @@ SMECH: Cost: 500 Tooltip: Name: Wolverine - Description: Small Mech + Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 10 @@ -106,6 +106,7 @@ MMCH: Cost: 800 Tooltip: Name: Titan + Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 30 @@ -144,6 +145,7 @@ HMEC: Cost: 3000 Tooltip: Name: Mammoth Mk. II + Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. Buildable: Queue: Vehicle BuildPaletteOrder: 80 @@ -179,6 +181,7 @@ SONIC: Cost: 1300 Tooltip: Name: Disruptor + Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 70 diff --git a/mods/ts/rules/nod-infantry.yaml b/mods/ts/rules/nod-infantry.yaml index 16c650c153..65ad0a09d0 100644 --- a/mods/ts/rules/nod-infantry.yaml +++ b/mods/ts/rules/nod-infantry.yaml @@ -8,7 +8,7 @@ E3: Cost: 250 Tooltip: Name: Rocket Infantry - Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry + Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Voice: Rocket @@ -32,7 +32,7 @@ CYBORG: Cost: 650 Tooltip: Name: Cyborg Infantry - Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles + Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Infantry BuildPaletteOrder: 50 @@ -65,7 +65,7 @@ CYC2: Cost: 2000 Tooltip: Name: Cyborg Commando - Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles + Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained. Buildable: Queue: Infantry BuildPaletteOrder: 50 @@ -102,7 +102,7 @@ MHIJACK: Cost: 100 Tooltip: Name: Mutant Hijacker - Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft + Description: Hijacks enemy vehicles.\n Unarmed Selectable: Bounds: 12,17,0,-9 Voice: Hijacker diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index ffd06cf519..f0abc754ca 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -8,7 +8,7 @@ NAPOWR: Cost: 300 Tooltip: Name: Nod Power Plant - Description: Provides power for other structures + Description: Provides power for other structures. ProvidesCustomPrerequisite: Prerequisite: anypower Building: @@ -43,7 +43,7 @@ NAAPWR: Cost: 600 Tooltip: Name: Advanced Power Plant - Description: Provides more power for structures + Description: Provides twice as much power as\nthe normal Power Plant. ProvidesCustomPrerequisite: Prerequisite: anypower Building: @@ -78,7 +78,7 @@ NAHAND: Cost: 300 Tooltip: Name: Hand of Nod - Description: Produces infantry + Description: Produces infantry. ProvidesCustomPrerequisite: Prerequisite: barracks Building: @@ -114,7 +114,7 @@ NAWEAP: Cost: 2000 Tooltip: Name: Nod War Factory - Description: Assembly point for\nvehicle reinforcements + Description: Produces vehicles. ProvidesCustomPrerequisite: Prerequisite: factory Buildable: @@ -154,7 +154,7 @@ NAHPAD: Cost: 500 Tooltip: Name: Helipad - Description: Produces, rearms and\nrepairs helicopters + Description: Produces, rearms and\nrepairs helicopters. Buildable: BuildPaletteOrder: 60 Queue: Building @@ -197,7 +197,7 @@ NARADR: Cost: 1000 Tooltip: Name: Nod Radar - Description: Provides radar screen + Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. ProvidesCustomPrerequisite: Prerequisite: radar Building: @@ -236,7 +236,7 @@ NATECH: Cost: 2000 Tooltip: Name: Nod Tech Center - Description: Required for high-\ntech research + Description: Provides access to advanced Nod technologies. ProvidesCustomPrerequisite: Prerequisite: tech Building: @@ -261,7 +261,7 @@ NASTLH: Cost: 2500 Tooltip: Name: Stealth Generator - Description: Generates a cloaking field + Description: Generates a cloaking field\nto hide your forces from the enemy. Buildable: BuildPaletteOrder: 80 Prerequisites: proc, natech, ~structures.nod diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index a59ffe8851..179c68d33c 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -29,7 +29,7 @@ NALASR: Cost: 500 Tooltip: Name: Laser Turret - Description: Basic base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft + Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Defense Prerequisites: nahand, ~structures.nod @@ -69,7 +69,7 @@ NAOBEL: Cost: 1500 Tooltip: Name: Obelisk of Light - Description: Advanced base defense. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft + Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 90 @@ -113,7 +113,7 @@ NASAM: Cost: 600 Tooltip: Name: S.A.M. Site - Description: Nod Anti-Air base defense. \nRequires power to operate.\n Strong vs all Aircraft\n Cannot target ground units + Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Buildable: Queue: Defense Prerequisites: naradr, ~structures.nod diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 1be304a8a1..90126f8cf3 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -4,7 +4,7 @@ BGGY: Cost: 500 Tooltip: Name: Attack Buggy - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft + Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 40 @@ -36,7 +36,7 @@ BIKE: Cost: 600 Tooltip: Name: Attack Cycle - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry + Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 30 @@ -73,6 +73,7 @@ TTNK: Cost: 800 Tooltip: Name: Tick Tank + Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 60 @@ -117,6 +118,7 @@ ART2: Cost: 975 Tooltip: Name: Artillery + Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 100 @@ -150,7 +152,7 @@ REPAIR: Cost: 1000 Tooltip: Name: Mobile Repair Vehicle - Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything + Description: Repairs nearby vehicles.\n Unarmed Health: HP: 200 Mobile: @@ -198,7 +200,7 @@ SAPC: Cost: 800 Tooltip: Name: Subterranean APC - Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry + Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 30 @@ -226,7 +228,7 @@ SUBTANK: Cost: 750 Tooltip: Name: Devil's Tongue - Description: Subterranean Tank + Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: Queue: Vehicle BuildPaletteOrder: 40 @@ -255,7 +257,7 @@ STNK: Cost: 1100 Tooltip: Name: Stealth Tank - Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry. + Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 90 Prerequisites: ~naweap, natech diff --git a/mods/ts/rules/shared-infantry.yaml b/mods/ts/rules/shared-infantry.yaml index 4afdda716f..bf539e21cc 100644 --- a/mods/ts/rules/shared-infantry.yaml +++ b/mods/ts/rules/shared-infantry.yaml @@ -8,7 +8,7 @@ E1: Cost: 120 Tooltip: Name: Light Infantry - Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles + Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Selectable: Bounds: 12,17,0,-9 Health: @@ -35,7 +35,7 @@ ENGINEER: Cost: 500 Tooltip: Name: Engineer - Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything + Description: Infiltrates and captures enemy structures.\n Unarmed Buildable: Queue: Infantry BuildPaletteOrder: 30 diff --git a/mods/ts/rules/shared-structures.yaml b/mods/ts/rules/shared-structures.yaml index 9240018282..487c84f576 100644 --- a/mods/ts/rules/shared-structures.yaml +++ b/mods/ts/rules/shared-structures.yaml @@ -56,7 +56,7 @@ PROC: Cost: 2000 Tooltip: Name: Tiberium Refinery - Description: Processes raw Tiberium\ninto useable resources + Description: Processes raw Tiberium\ninto useable resources. Buildable: Queue: Building BuildPaletteOrder: 20 diff --git a/mods/ts/rules/shared-support.yaml b/mods/ts/rules/shared-support.yaml index 492937d0a6..c6627222f6 100644 --- a/mods/ts/rules/shared-support.yaml +++ b/mods/ts/rules/shared-support.yaml @@ -28,7 +28,7 @@ NAPULS: Cost: 1000 Tooltip: Name: EMP Cannon - Description: Disables vehicles. \nRequires power to operate.\n Strong vs all ground units\n Cannot target Aircraft + Description: Disables vehicles.\nRequires power to operate.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Buildable: Queue: Defense BuildPaletteOrder: 90 diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index 09386df28d..e5d72ca927 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -91,6 +91,7 @@ LPST: Cost: 950 Tooltip: Name: Mobile Sensor Array + Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Buildable: Queue: Vehicle BuildPaletteOrder: 100