move CheckFire in Weapon
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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@@ -92,5 +93,66 @@ namespace OpenRA.Mods.RA
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Burst = Info.Burst;
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}
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}
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public void CheckFire(Actor self, AttackBase attack, IMove move, IFacing facing, Target target)
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{
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if (FireDelay > 0) return;
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var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
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if (limitedAmmo != null && !limitedAmmo.HasAmmo())
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return;
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if (Info.Range * Info.Range * Game.CellSize * Game.CellSize
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< (target.CenterLocation - self.CenterLocation).LengthSquared) return;
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if (Info.MinRange * Info.MinRange * Game.CellSize * Game.CellSize >
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(target.CenterLocation - self.CenterLocation).LengthSquared) return;
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if (!IsValidAgainst(self.World, target)) return;
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var barrel = Barrels[Burst % Barrels.Length];
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var destMove = target.IsActor ? target.Actor.TraitOrDefault<IMove>() : null;
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var args = new ProjectileArgs
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{
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weapon = Info,
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firedBy = self,
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target = target,
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src = (self.CenterLocation
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+ Combat.GetTurretPosition(self, facing, Turret)
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+ Combat.GetBarrelPosition(self, facing, Turret, barrel)).ToInt2(),
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srcAltitude = move != null ? move.Altitude : 0,
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dest = target.CenterLocation.ToInt2(),
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destAltitude = destMove != null ? destMove.Altitude : 0,
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facing = barrel.Facing +
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(self.HasTrait<Turreted>() ? self.Trait<Turreted>().turretFacing :
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facing != null ? facing.Facing : Util.GetFacing(target.CenterLocation - self.CenterLocation, 0)),
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firepowerModifier = self.TraitsImplementing<IFirepowerModifier>()
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.Select(a => a.GetFirepowerModifier())
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.Product()
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};
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attack.ScheduleDelayedAction( attack.FireDelay( self, self.Info.Traits.Get<AttackBaseInfo>() ), () =>
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{
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if (args.weapon.Projectile != null)
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{
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var projectile = args.weapon.Projectile.Create(args);
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if (projectile != null)
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self.World.Add(projectile);
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if (!string.IsNullOrEmpty(args.weapon.Report))
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Sound.Play(args.weapon.Report + ".aud", self.CenterLocation);
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}
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});
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foreach (var na in self.TraitsImplementing<INotifyAttack>())
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na.Attacking(self);
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FiredShot();
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}
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}
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}
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