Refactor int -> TerrainType. This had a bigger footprint than i initially intended.

This commit is contained in:
Paul Chote
2010-03-21 18:46:02 +13:00
parent 5b2dbc2389
commit 15a7eed603
13 changed files with 98 additions and 95 deletions

View File

@@ -23,6 +23,7 @@ using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA
{
@@ -41,7 +42,7 @@ namespace OpenRA
var targetTile = ((1f / Game.CellSize) * loc.ToFloat2()).ToInt2();
var isWater = (Game.world.GetTerrainType(targetTile) == TerrainMovementType.Water);
var isWater = (Game.world.GetTerrainType(targetTile) == TerrainType.Water);
if (warhead.Explosion != 0)
world.AddFrameEndTask(

View File

@@ -120,7 +120,7 @@ namespace OpenRA.Graphics
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType((int)TerrainMovementType.Ore)));
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Ore)));
}
mapOnlySheet.Texture.SetData(oreLayer);
@@ -151,7 +151,7 @@ namespace OpenRA.Graphics
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(4))).ToArgb();
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Tree))).ToArgb();
}
}

View File

@@ -19,6 +19,7 @@
#endregion
using OpenRA.Graphics;
using OpenRA.FileFormats;
namespace OpenRA
{
@@ -31,21 +32,6 @@ namespace OpenRA
Fly = 4,
}
public enum TerrainMovementType : byte
{
Clear = 0,
Water = 1,
Road = 2,
Rock = 3,
//Tree = 4,
River = 5,
Rough = 6,
Wall = 7,
Beach = 8,
Ore = 9,
Special = 10,
}
static class TerrainCosts
{
static float[][] costs = Util.MakeArray<float[]>(4,
@@ -57,7 +43,7 @@ namespace OpenRA
for( int i = 0 ; i < 11 ; i++ )
{
if( i == 4 ) continue;
var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() );
var section = Rules.AllRules.GetSection( ( (TerrainType)i ).ToString() );
for( int j = 0 ; j < 4 ; j++ )
{
string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
@@ -67,14 +53,14 @@ namespace OpenRA
}
}
public static bool Buildable(int r)
public static bool Buildable(TerrainType r)
{
return buildable[r];
return buildable[(int)r];
}
public static float Cost( UnitMovementType unitMovementType, int r )
public static float Cost( UnitMovementType unitMovementType, TerrainType r )
{
return costs[ (byte)unitMovementType ][ r ];
return costs[ (byte)unitMovementType ][ (int)r ];
}
}
}

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Traits
this.self = self;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
if (self.World.GetTerrainType(self.Location) == TerrainMovementType.Water)
if (self.World.GetTerrainType(self.Location) == TerrainType.Water)
self.traits.Get<RenderSimple>().anim.PlayRepeating("water");
}

View File

@@ -49,7 +49,7 @@ namespace OpenRA
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
if (waterBound)
return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == TerrainMovementType.Water;
return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == TerrainType.Water;
return world.Map.IsInMap(a.X, a.Y) && TerrainCosts.Buildable(world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y]));
}
@@ -129,9 +129,9 @@ namespace OpenRA
.FirstOrDefault();
}
public static TerrainMovementType GetTerrainType(this World world, int2 cell)
public static TerrainType GetTerrainType(this World world, int2 cell)
{
return (TerrainMovementType)world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]);
return (TerrainType)world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]);
}
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)