Refactor int -> TerrainType. This had a bigger footprint than i initially intended.

This commit is contained in:
Paul Chote
2010-03-21 18:46:02 +13:00
parent 5b2dbc2389
commit 15a7eed603
13 changed files with 98 additions and 95 deletions

View File

@@ -21,12 +21,12 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Drawing; using System.Drawing;
using System;
namespace OpenRA.FileFormats namespace OpenRA.FileFormats
{ {
public class TerrainColorSet public class TerrainColorSet
{ {
public readonly Dictionary<int, Color> colors = new Dictionary<int, Color>(); public readonly Dictionary<TerrainType, Color> colors = new Dictionary<TerrainType, Color>();
string NextLine( StreamReader reader ) string NextLine( StreamReader reader )
{ {
@@ -51,17 +51,17 @@ namespace OpenRA.FileFormats
string line = NextLine( file ); string line = NextLine( file );
if( line == null ) if( line == null )
break; break;
string[] kv = line.Split('=');
string[] entries = line.Split(','); TerrainType key = (TerrainType)Enum.Parse(typeof(TerrainType),kv[0]);
int key = int.Parse(entries[0]); string[] entries = kv[1].Split(',');
Color val = Color.FromArgb(int.Parse(entries[1]),int.Parse(entries[2]),int.Parse(entries[3])); Color val = Color.FromArgb(int.Parse(entries[0]),int.Parse(entries[1]),int.Parse(entries[2]));
colors.Add(key,val); colors.Add(key,val);
} }
file.Close(); file.Close();
} }
public Color ColorForTerrainType(int type) public Color ColorForTerrainType(TerrainType type)
{ {
return colors[type]; return colors[type];
} }

View File

@@ -99,7 +99,7 @@ namespace OpenRA.FileFormats
return missingTile; return missingTile;
} }
public int GetTerrainType(TileReference r) public TerrainType GetTerrainType(TileReference r)
{ {
if (r.tile == 0xff || r.tile == 0xffff) if (r.tile == 0xff || r.tile == 0xffff)
r.image = 0; r.image = 0;

View File

@@ -20,9 +20,24 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System;
namespace OpenRA.FileFormats namespace OpenRA.FileFormats
{ {
public enum TerrainType : byte
{
Clear = 0,
Water = 1,
Road = 2,
Rock = 3,
Tree = 4,
River = 5,
Rough = 6,
Wall = 7,
Beach = 8,
Ore = 9,
Special = 10,
}
public class TileTemplate public class TileTemplate
{ {
public int Index; // not valid for `interior` stuff. only used for bridges. public int Index; // not valid for `interior` stuff. only used for bridges.
@@ -30,9 +45,9 @@ namespace OpenRA.FileFormats
public int2 Size; public int2 Size;
public string Bridge; public string Bridge;
public float HP; public float HP;
public Dictionary<int, int> TerrainType = new Dictionary<int, int>(); public Dictionary<int, TerrainType> TerrainType = new Dictionary<int, TerrainType>();
} }
public class Walkability public class Walkability
{ {
Dictionary<string, TileTemplate> walkability Dictionary<string, TileTemplate> walkability
@@ -53,11 +68,12 @@ namespace OpenRA.FileFormats
.Where(p => p.Key.StartsWith("tiletype")) .Where(p => p.Key.StartsWith("tiletype"))
.ToDictionary( .ToDictionary(
p => int.Parse(p.Key.Substring(8)), p => int.Parse(p.Key.Substring(8)),
p => int.Parse(p.Value)), p => (TerrainType)Enum.Parse(typeof(TerrainType),p.Value)),
Name = section.GetValue("Name", null).ToLowerInvariant(), Name = section.GetValue("Name", null).ToLowerInvariant(),
Bridge = section.GetValue("bridge", null), Bridge = section.GetValue("bridge", null),
HP = float.Parse(section.GetValue("hp", "0")) HP = float.Parse(section.GetValue("hp", "0"))
}; };
tile.Index = -1; tile.Index = -1;
int.TryParse(section.Name.Substring(3), out tile.Index); int.TryParse(section.Name.Substring(3), out tile.Index);

View File

@@ -23,6 +23,7 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA namespace OpenRA
{ {
@@ -41,7 +42,7 @@ namespace OpenRA
var targetTile = ((1f / Game.CellSize) * loc.ToFloat2()).ToInt2(); var targetTile = ((1f / Game.CellSize) * loc.ToFloat2()).ToInt2();
var isWater = (Game.world.GetTerrainType(targetTile) == TerrainMovementType.Water); var isWater = (Game.world.GetTerrainType(targetTile) == TerrainType.Water);
if (warhead.Explosion != 0) if (warhead.Explosion != 0)
world.AddFrameEndTask( world.AddFrameEndTask(

View File

@@ -120,7 +120,7 @@ namespace OpenRA.Graphics
for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++) for (var y = world.Map.YOffset; y < world.Map.YOffset + world.Map.Height; y++)
for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++) for (var x = world.Map.XOffset; x < world.Map.XOffset + world.Map.Width; x++)
if (res.GetResource(new int2(x,y)) != null) if (res.GetResource(new int2(x,y)) != null)
oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType((int)TerrainMovementType.Ore))); oreLayer.SetPixel(x, y, Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Ore)));
} }
mapOnlySheet.Texture.SetData(oreLayer); mapOnlySheet.Texture.SetData(oreLayer);
@@ -151,7 +151,7 @@ namespace OpenRA.Graphics
var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y)); var b = world.WorldActor.traits.Get<BuildingInfluence>().GetBuildingAt(new int2(x, y));
if (b != null) if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) = *(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(4))).ToArgb(); (b.Owner != null ? Color.FromArgb(alpha, b.Owner.Color) : Color.FromArgb(alpha, terrainTypeColors[world.Map.Theater].ColorForTerrainType(TerrainType.Tree))).ToArgb();
} }
} }

View File

@@ -19,6 +19,7 @@
#endregion #endregion
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.FileFormats;
namespace OpenRA namespace OpenRA
{ {
@@ -31,21 +32,6 @@ namespace OpenRA
Fly = 4, Fly = 4,
} }
public enum TerrainMovementType : byte
{
Clear = 0,
Water = 1,
Road = 2,
Rock = 3,
//Tree = 4,
River = 5,
Rough = 6,
Wall = 7,
Beach = 8,
Ore = 9,
Special = 10,
}
static class TerrainCosts static class TerrainCosts
{ {
static float[][] costs = Util.MakeArray<float[]>(4, static float[][] costs = Util.MakeArray<float[]>(4,
@@ -57,7 +43,7 @@ namespace OpenRA
for( int i = 0 ; i < 11 ; i++ ) for( int i = 0 ; i < 11 ; i++ )
{ {
if( i == 4 ) continue; if( i == 4 ) continue;
var section = Rules.AllRules.GetSection( ( (TerrainMovementType)i ).ToString() ); var section = Rules.AllRules.GetSection( ( (TerrainType)i ).ToString() );
for( int j = 0 ; j < 4 ; j++ ) for( int j = 0 ; j < 4 ; j++ )
{ {
string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" ); string val = section.GetValue( ( (UnitMovementType)j ).ToString(), "0%" );
@@ -67,14 +53,14 @@ namespace OpenRA
} }
} }
public static bool Buildable(int r) public static bool Buildable(TerrainType r)
{ {
return buildable[r]; return buildable[(int)r];
} }
public static float Cost( UnitMovementType unitMovementType, int r ) public static float Cost( UnitMovementType unitMovementType, TerrainType r )
{ {
return costs[ (byte)unitMovementType ][ r ]; return costs[ (byte)unitMovementType ][ (int)r ];
} }
} }
} }

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Traits
this.self = self; this.self = self;
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this); self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
if (self.World.GetTerrainType(self.Location) == TerrainMovementType.Water) if (self.World.GetTerrainType(self.Location) == TerrainType.Water)
self.traits.Get<RenderSimple>().anim.PlayRepeating("water"); self.traits.Get<RenderSimple>().anim.PlayRepeating("water");
} }

View File

@@ -49,7 +49,7 @@ namespace OpenRA
if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false; if (world.WorldActor.traits.Get<UnitInfluence>().GetUnitsAt(a).Any(b => b != toIgnore)) return false;
if (waterBound) if (waterBound)
return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == TerrainMovementType.Water; return world.Map.IsInMap(a.X,a.Y) && GetTerrainType(world,a) == TerrainType.Water;
return world.Map.IsInMap(a.X, a.Y) && TerrainCosts.Buildable(world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y])); return world.Map.IsInMap(a.X, a.Y) && TerrainCosts.Buildable(world.TileSet.GetTerrainType(world.Map.MapTiles[a.X, a.Y]));
} }
@@ -129,9 +129,9 @@ namespace OpenRA
.FirstOrDefault(); .FirstOrDefault();
} }
public static TerrainMovementType GetTerrainType(this World world, int2 cell) public static TerrainType GetTerrainType(this World world, int2 cell)
{ {
return (TerrainMovementType)world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]); return (TerrainType)world.TileSet.GetTerrainType(world.Map.MapTiles[cell.X, cell.Y]);
} }
public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore) public static bool CanPlaceBuilding(this World world, string name, BuildingInfo building, int2 topLeft, Actor toIgnore)

View File

@@ -1,13 +1,13 @@
; Minimap colors for cnc DESERT theater ; Minimap colors for cnc DESERT theater
; Format: terraintype,R,G,B ; Format: terraintype=R,G,B
0,134,95,69 Clear=134,95,69
1,93,165,206 Water=93,165,206
2,168,123,83 Road=168,123,83
3,116,90,63 Rock=116,90,63
4,28,32,36 Tree=28,32,36
5,111,132,139 River=111,132,139
6,68,68,60 Rough=68,68,60
7,208,192,160 Wall=208,192,160
8,176,156,120 Beach=176,156,120
9,161,226,28 Ore=161,226,28
10,124,124,124 Special=124,124,124

View File

@@ -1,13 +1,13 @@
; Minimap colors for cnc TEMPERAT theater ; Minimap colors for cnc TEMPERAT theater
; Format: terraintype,R,G,B ; Format: terraintype,R,G,B
0,40,68,40 Clear=40,68,40
1,92,116,164 Water=92,116,164
2,88,116,116 Road=88,116,116
3,68,68,60 Rock=68,68,60
4,28,32,36 Tree=28,32,36
5,92,140,180 River=92,140,180
6,68,68,60 Rough=68,68,60
7,208,192,160 Wall=208,192,160
8,176,156,120 Beach=176,156,120
9,161,226,28 Ore=161,226,28
10,124,124,124 Special=124,124,124

View File

@@ -1,13 +1,13 @@
; Minimap colors for cnc WINTER theater ; Minimap colors for cnc WINTER theater
; Format: terraintype,R,G,B ; Format: terraintype,R,G,B
0,40,68,40 Clear=40,68,40
1,92,116,164 Water=92,116,164
2,88,116,116 Road=88,116,116
3,68,68,60 Rock=68,68,60
4,28,32,36 Tree=28,32,36
5,92,140,180 River=92,140,180
6,68,68,60 Rough=68,68,60
7,208,192,160 Wall=208,192,160
8,176,156,120 Beach=176,156,120
9,161,226,28 Ore=161,226,28
10,124,124,124 Special=124,124,124

View File

@@ -1,13 +1,13 @@
; Minimap colors for ra SNOW theater ; Minimap colors for ra SNOW theater
; Format: terraintype,R,G,B ; Format: terraintype,R,G,B
0,196,196,196 Clear=196,196,196
1,92,116,164 Water=92,116,164
2,88,116,116 Road=88,116,116
3,68,68,60 Rock=68,68,60
4,28,32,36 Tree=28,32,36
5,92,140,180 River=92,140,180
6,68,68,60 Rough=68,68,60
7,208,192,160 Wall=208,192,160
8,176,156,120 Beach=176,156,120
9,148,128,96 Ore=148,128,96
10,124,124,124 Special=124,124,124

View File

@@ -1,13 +1,13 @@
; Minimap colors for ra TEMPERAT theater ; Minimap colors for ra TEMPERAT theater
; Format: terraintype,R,G,B ; Format: terraintype,R,G,B
0,40,68,40 Clear=40,68,40
1,92,116,164 Water=92,116,164
2,88,116,116 Road=88,116,116
3,68,68,60 Rock=68,68,60
4,28,32,36 Tree=28,32,36
5,92,140,180 River=92,140,180
6,68,68,60 Rough=68,68,60
7,208,192,160 Wall=208,192,160
8,176,156,120 Beach=176,156,120
9,148,128,96 Ore=148,128,96
10,124,124,124 Special=124,124,124