extracting world-specific data from Game
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@@ -33,7 +33,7 @@ namespace OpenRA.Editor
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Text = "OpenRA Editor (mod:{0})".F(currentMod);
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var manifest = new Manifest(new[] { currentMod });
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Game.LoadModAssemblies(manifest);
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Game.modData = new ModData( manifest );
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FileSystem.UnmountAll();
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foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
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@@ -63,7 +63,7 @@ namespace OpenRA.Editor
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loadedMapName = mapname;
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var manifest = new Manifest(new[] { currentMod });
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Game.LoadModAssemblies(manifest);
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Game.modData = new ModData( manifest );
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FileSystem.UnmountAll();
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foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
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@@ -92,7 +92,7 @@ namespace OpenRA.Editor
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loadedMapName = null;
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var manifest = new Manifest(new[] { currentMod });
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Game.LoadModAssemblies(manifest);
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Game.modData = new ModData( manifest );
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FileSystem.UnmountAll();
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foreach (var folder in manifest.Folders) FileSystem.Mount(folder);
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