extracting world-specific data from Game
This commit is contained in:
20
OpenRA.Game/ModData.cs
Executable file
20
OpenRA.Game/ModData.cs
Executable file
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.FileFormats;
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namespace OpenRA
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{
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public class ModData
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{
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public readonly Manifest Manifest;
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public readonly ObjectCreator ObjectCreator;
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public ModData( Manifest manifest )
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{
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Manifest = manifest;
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ObjectCreator = new ObjectCreator( manifest );
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}
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}
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}
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