extracting world-specific data from Game

This commit is contained in:
Bob
2010-08-21 17:11:26 +12:00
parent 7247bd1078
commit 15bd58ddce
7 changed files with 108 additions and 65 deletions

20
OpenRA.Game/ModData.cs Executable file
View File

@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
namespace OpenRA
{
public class ModData
{
public readonly Manifest Manifest;
public readonly ObjectCreator ObjectCreator;
public ModData( Manifest manifest )
{
Manifest = manifest;
ObjectCreator = new ObjectCreator( manifest );
}
}
}