Add repairing and unit repaired sounds to fix
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@@ -17,11 +17,17 @@ namespace OpenRA.Mods.Common.Activities
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{
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public class Repair : Activity
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{
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readonly RepairsUnitsInfo repairsUnits;
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readonly Actor host;
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int remainingTicks;
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Actor host;
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Health health;
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bool played = false;
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public Repair(Actor host) { this.host = host; }
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public Repair(Actor host)
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{
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this.host = host;
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repairsUnits = host.Info.Traits.Get<RepairsUnitsInfo>();
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}
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public override Activity Tick(Actor self)
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{
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@@ -32,15 +38,23 @@ namespace OpenRA.Mods.Common.Activities
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if (health == null) return NextActivity;
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if (health.DamageState == DamageState.Undamaged)
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{
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.FinishRepairingNotification, self.Owner.Country.Race);
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return NextActivity;
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}
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if (remainingTicks == 0)
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{
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var repairsUnits = host.Info.Traits.Get<RepairsUnitsInfo>();
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var unitCost = self.Info.Traits.Get<ValuedInfo>().Cost;
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var hpToRepair = repairsUnits.HpPerStep;
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var cost = Math.Max(1, (hpToRepair * unitCost * repairsUnits.ValuePercentage) / (health.MaxHP * 100));
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if (!played)
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{
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played = true;
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.StartRepairingNotification, self.Owner.Country.Race);
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}
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if (!self.Owner.PlayerActor.Trait<PlayerResources>().TakeCash(cost))
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{
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remainingTicks = 1;
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