Allow turrets to connect to walls in D2K. Fixes #5032.

This commit is contained in:
Paul Chote
2014-04-05 17:06:00 +13:00
parent 82ac8d8d80
commit 15c2930eeb
2 changed files with 50 additions and 120 deletions

View File

@@ -452,7 +452,7 @@ WALL:
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Bounds: 32,40,0,-8
Priority: 3
-GivesBuildableArea:
Health:
@@ -462,7 +462,8 @@ WALL:
RevealsShroud:
Range: 8c0
RenderRangeCircle:
RenderBuilding:
-RenderBuilding:
RenderBuildingWall:
HasMakeAnimation: false
BodyOrientation:
QuantizedFacings: 32
@@ -473,7 +474,7 @@ WALL:
InitialFacing: 128
Armament:
Weapon: TurretGun
LocalOffset: 448,0,128
LocalOffset: 672,0,480
MuzzleSequence: muzzle
AttackTurreted:
AutoTarget:
@@ -502,7 +503,7 @@ WALL:
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Bounds: 32,40,0,-8
Priority: 3
-GivesBuildableArea:
Health:
@@ -512,14 +513,15 @@ WALL:
RevealsShroud:
Range: 10c0
RenderRangeCircle:
RenderBuilding:
-RenderBuilding:
RenderBuildingWall:
HasMakeAnimation: false
BodyOrientation:
QuantizedFacings: 32
WithTurret:
Armament:
Weapon: TowerMissile
LocalOffset: 256,384,448, 256,-384,448
LocalOffset: 256,384,768, 256,-384,768
AttackTurreted:
Turreted:
ROT: 8