Merge pull request #6573 from obrakmann/fix6572

Do not validate the color of players which have the LockColor flag set
This commit is contained in:
Matthias Mailänder
2014-09-27 08:15:11 +02:00

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@@ -203,9 +203,11 @@ namespace OpenRA.Mods.Common.Server
public void ClientJoined(S server, Connection conn) public void ClientJoined(S server, Connection conn)
{ {
var client = server.GetClient(conn); var client = server.GetClient(conn);
var slot = server.LobbyInfo.Clients[client.Index].Slot;
// Validate if color is allowed and get an alternative if it isn't // Validate whether color is allowed and get an alternative if it isn't
client.Color = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index); if (!server.LobbyInfo.Slots[slot].LockColor)
client.Color = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index);
} }
#endregion #endregion