Merge pull request #8886 from atimoschenkow/fly-queue
Fix queue commands for Plane/Heli
This commit is contained in:
@@ -52,12 +52,6 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (Reservation != null)
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{
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Reservation.Dispose();
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Reservation = null;
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}
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if (order.OrderString == "Move")
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{
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var cell = self.World.Map.Clamp(order.TargetLocation);
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@@ -67,46 +61,45 @@ namespace OpenRA.Mods.Common.Traits
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return;
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var target = Target.FromCell(self.World, cell);
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self.SetTargetLine(target, Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(self, target));
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if (Info.LandWhenIdle)
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{
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if (Info.TurnToLand)
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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if (!order.Queued)
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UnReserve();
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self.QueueActivity(new HeliLand(self, true));
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}
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self.QueueActivity(order.Queued, new HeliFlyAndLandWhenIdle(self, target, Info));
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}
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if (order.OrderString == "Enter")
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else if (order.OrderString == "Enter")
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{
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if (Reservable.IsReserved(order.TargetActor))
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Action enter = () =>
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{
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self.CancelActivity();
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self.QueueActivity(new HeliReturn(self));
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}
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else
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{
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var res = order.TargetActor.TraitOrDefault<Reservable>();
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if (res != null)
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Reservation = res.Reserve(order.TargetActor, self, this);
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if (Reservable.IsReserved(order.TargetActor))
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self.QueueActivity(order.Queued, new HeliReturn(self));
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else
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{
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var res = order.TargetActor.TraitOrDefault<Reservable>();
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if (res != null)
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Reservation = res.Reserve(order.TargetActor, self, this);
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var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
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var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
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self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
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self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(self, false));
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self.QueueActivity(new ResupplyAircraft(self));
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self.QueueActivity(new TakeOff(self));
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}
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self.QueueActivity(new HeliFly(self, Target.FromPos(order.TargetActor.CenterPosition + offset)));
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self.QueueActivity(new Turn(self, Info.InitialFacing));
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self.QueueActivity(new HeliLand(self, false));
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self.QueueActivity(new ResupplyAircraft(self));
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self.QueueActivity(new TakeOff(self));
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}
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};
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self.QueueActivity(order.Queued, new CallFunc(enter));
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if (!order.Queued)
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UnReserve();
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}
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else
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UnReserve();
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if (order.OrderString == "ReturnToBase")
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{
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