Added an update rule for adding ControlGroups

This commit is contained in:
penev92
2022-12-29 09:14:09 +02:00
committed by abcdefg30
parent e3e012a9ed
commit 15fe2d5594
2 changed files with 33 additions and 0 deletions

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@@ -0,0 +1,32 @@
#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddControlGroups : UpdateRule
{
public override string Name => "Add new ControlGroups trait.";
public override string Description => "A new trait ControlGroups was added, splitting logic away from Selection.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.ChildrenMatching("Selection").Any(x => !x.IsRemoval())
&& !actorNode.ChildrenMatching("ControlGroups").Any())
actorNode.AddNode(new MiniYamlNode("ControlGroups", ""));
yield break;
}
}
}

View File

@@ -97,6 +97,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new UnhardcodeVeteranProductionIconOverlay(),
new RenameContrailProperties(),
new RemoveDomainIndex(),
new AddControlGroups(),
}),
new UpdatePath("playtest-20221203", new UpdateRule[]