Added an update rule for adding ControlGroups
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@@ -0,0 +1,32 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class AddControlGroups : UpdateRule
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{
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public override string Name => "Add new ControlGroups trait.";
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public override string Description => "A new trait ControlGroups was added, splitting logic away from Selection.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.ChildrenMatching("Selection").Any(x => !x.IsRemoval())
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&& !actorNode.ChildrenMatching("ControlGroups").Any())
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actorNode.AddNode(new MiniYamlNode("ControlGroups", ""));
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yield break;
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}
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}
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}
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@@ -97,6 +97,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UnhardcodeVeteranProductionIconOverlay(),
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new RenameContrailProperties(),
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new RemoveDomainIndex(),
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new AddControlGroups(),
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}),
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new UpdatePath("playtest-20221203", new UpdateRule[]
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