catch everything NatUtility does so it does not crash anymore
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@@ -294,9 +294,20 @@ namespace OpenRA
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InitializeWithMods(Settings.Game.Mods);
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RunAfterDelay(Settings.Server.NatDiscoveryTimeout, () =>
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{
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Log.Write("server", "Stopping NAT discovery.");
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try
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{
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NatUtility.StopDiscovery();
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Log.Write("server", "NAT discovery stopped.");
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}
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catch (Exception e)
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{
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Log.Write("server", "Failed to stop NAT device discovery: {0}", e);
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowUPnP = false;
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}
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if (natDevice == null)
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{
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Log.Write("server", "No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Settings.Server.NatDiscoveryTimeout));
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@@ -308,8 +319,6 @@ namespace OpenRA
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public static void DeviceFound(object sender, DeviceEventArgs args)
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{
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natDevice = args.Device;
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Log.Write("server", "NAT device discovered.");
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Settings.Server.NatDeviceAvailable = true;
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@@ -317,6 +326,7 @@ namespace OpenRA
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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Log.Write("server", "Your external IP is: {0}", natDevice.GetExternalIP());
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@@ -335,10 +345,17 @@ namespace OpenRA
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public static void DeviceLost(object sender, DeviceEventArgs args)
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{
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natDevice = args.Device;
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Log.Write("server", "NAT device lost.");
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch type from lost NAT device: {0}", e);
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}
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowUPnP = false;
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