Fix lobby error messages from the server being untranslated
This commit is contained in:
committed by
Matthias Mailänder
parent
8d3ff9d2fc
commit
1628ce64db
@@ -286,26 +286,25 @@ namespace OpenRA.Mods.Common.Server
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{
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{
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if (!client.IsAdmin)
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if (!client.IsAdmin)
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{
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{
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server.SendOrderTo(conn, "Message", OnlyHostStartGame);
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server.SendLocalizedMessageTo(conn, OnlyHostStartGame);
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return true;
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return true;
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}
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}
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required &&
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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server.LobbyInfo.ClientInSlot(sl.Key) == null))
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{
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{
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server.SendOrderTo(conn, "Message", NoStartUntilRequiredSlotsFull);
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server.SendLocalizedMessageTo(conn, NoStartUntilRequiredSlotsFull);
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return true;
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return true;
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}
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}
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
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if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.NonBotPlayers.Count() < 2)
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{
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{
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server.SendOrderTo(conn, "Message", TwoHumansRequired);
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server.SendLocalizedMessageTo(conn, TwoHumansRequired);
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return true;
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return true;
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}
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}
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if (LobbyUtils.InsufficientEnabledSpawnPoints(server.Map, server.LobbyInfo))
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if (LobbyUtils.InsufficientEnabledSpawnPoints(server.Map, server.LobbyInfo))
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{
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{
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server.SendOrderTo(conn, "Message", InsufficientEnabledSpawnPoints);
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server.SendLocalizedMessageTo(conn, InsufficientEnabledSpawnPoints);
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return true;
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return true;
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}
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}
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