From 163b1e2af29b0089d779196fa2f3004c58774d81 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 05:38:38 -0700 Subject: [PATCH] Reduce DetectCloaked range on towers, HQ The detect cloaked range is too high, especially for simple guard towers. The HQ and Advanced Comm. Ctr.'s range of 8 is also absurdly high, and many players don't know about it. The Stealth Tanks ought to be able to sneak through a gap in a base's defenses. Towers should not have unbeatable detection range. --- mods/cnc/rules/structures.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index a1f07b2c2b..b8c993e7c8 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -372,7 +372,7 @@ HQ: ProvidesRadar: RenderDetectionCircle: DetectCloaked: - Range: 8 + Range: 5 AirstrikePower: Icon: airstrike ChargeTime: 180 @@ -445,7 +445,7 @@ EYE: ProvidesRadar: RenderDetectionCircle: DetectCloaked: - Range: 8 + Range: 5 IonCannonPower: Icon: ioncannon ChargeTime: 180 @@ -543,7 +543,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 5 + Range: 3 SAM: Inherits: ^Building @@ -629,7 +629,7 @@ OBLI: -EmitInfantryOnSell: RenderDetectionCircle: DetectCloaked: - Range: 6 + Range: 5 GTWR: Inherits: ^Building @@ -663,7 +663,7 @@ GTWR: QuantizedFacings: 8 AutoTarget: DetectCloaked: - Range: 5 + Range: 3 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: @@ -712,7 +712,7 @@ ATWR: QuantizedFacings: 8 RenderDetectionCircle: DetectCloaked: - Range: 6 + Range: 5 RenderRangeCircle: SBAG: