Added Fake unit tags
This commit is contained in:
@@ -167,6 +167,17 @@ namespace OpenRa.Game.Graphics
|
||||
pipxyOffset.Y -= 5;
|
||||
}
|
||||
}
|
||||
float2 fakexyBase = new float2(-16, -4);
|
||||
if (selectedUnit.Owner == Game.LocalPlayer){
|
||||
foreach (var fake in selectedUnit.traits.WithInterface<Fake>())
|
||||
{
|
||||
float2 fakexyOffset = xY + new float2(selectedUnit.Bounds.Width/2, 0) + fakexyBase;
|
||||
var fakeImage = new Animation("pips");
|
||||
fakeImage.PlayRepeating("fake");
|
||||
spriteRenderer.DrawSprite(fakeImage.Image, fakexyOffset, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (ShowUnitPaths)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user