From 168ff6dc82a588579234268dd0a17c61e63ab7d1 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sun, 12 Aug 2012 03:25:37 +1200 Subject: [PATCH] Remove "timer started" conflict --- OpenRA.Mods.RA/Missions/Allies02Script.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index 639b7189f5..2554e20c87 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA.Missions DisplayObjective(); SpawnSignalFlare(); Sound.Play("flaren1.aud"); - Game.RunAfterDelay(25 * 10, StartChinookTimer); + StartChinookTimer(); } } else if (currentObjective == 1) @@ -150,7 +150,6 @@ namespace OpenRA.Mods.RA.Missions { var timer = new CountdownTimerWidget("Extraction arrives in", 1500 * 6, ChinookTimerExpired, new float2(128, 96)); Ui.Root.AddChild(timer); - Sound.Play("timergo1.aud"); } void ChinookTimerExpired(CountdownTimerWidget timer)