starting to fix refs to Rules.UnitInfo
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@@ -731,14 +731,15 @@ namespace OpenRa.Game
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rgbaRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
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rgbaRenderer.Flush();
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var info = Rules.UnitInfo[unit];
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var info = Rules.NewUnitInfo[unit];
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var buildable = info.Traits.Get<BuildableInfo>();
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renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White);
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renderer.DrawText2(buildable.Description, p.ToInt2() + new int2(5,5), Color.White);
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DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
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Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
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DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
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Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
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var bi = info as LegacyBuildingInfo;
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
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Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
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@@ -749,18 +750,18 @@ namespace OpenRa.Game
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p += new int2(0, 15);
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if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
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{
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var prereqs = info.Prerequisite
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.Select(a => Rules.UnitInfo[a.ToLowerInvariant()])
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var prereqs = buildable.Prerequisites
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.Select(a => Rules.NewUnitInfo[a.ToLowerInvariant()].Traits.Get<BuildableInfo>())
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.Where( u => u.Owner.Any( o => o == Game.LocalPlayer.Race ) )
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.Select( a => a.Description );
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renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
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Color.White);
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}
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if (info.LongDesc != null)
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if (buildable.LongDesc != null)
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{
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p += new int2(0, 15);
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renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
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renderer.DrawText(buildable.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
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}
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}
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@@ -29,20 +29,20 @@ namespace OpenRa.Game.GameRules
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return ret;
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}
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public bool CanBuild( LegacyUnitInfo unit, Player player, Cache<string, List<Actor>> playerBuildings )
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public bool CanBuild( NewUnitInfo info, Player player, Cache<string, List<Actor>> playerBuildings )
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{
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if( unit.TechLevel == -1 )
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var bi = info.Traits.GetOrDefault<BuildableInfo>();
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if( bi == null ) return false;
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if( !bi.Owner.Any( x => x == player.Race ) )
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return false;
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if( !unit.Owner.Any( x => x == player.Race ) )
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return false;
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foreach( var p in unit.Prerequisite )
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foreach( var p in bi.Prerequisites )
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if (Rules.UnitInfo[p.ToLowerInvariant()].Owner.Any(x => x == player.Race))
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if( playerBuildings[ p ].Count == 0 )
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return false;
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if( producesIndex[ Rules.UnitCategory[ unit.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
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if( producesIndex[ Rules.UnitCategory[ info.Name ] ].All( x => playerBuildings[ x.Name ].Count == 0 ) )
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return false;
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return true;
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@@ -51,7 +51,7 @@ namespace OpenRa.Game.GameRules
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public IEnumerable<string> BuildableItems( Player player, params string[] categories )
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{
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var playerBuildings = GatherBuildings( player );
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foreach( var unit in categories.SelectMany( x => Rules.Categories[ x ] ).Select( x => Rules.UnitInfo[ x ] ) )
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foreach( var unit in categories.SelectMany( x => Rules.Categories[ x ] ).Select( x => Rules.NewUnitInfo[ x ] ) )
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if( CanBuild( unit, player, playerBuildings ) )
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yield return unit.Name;
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}
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