Merge pull request #8017 from pchote/map-definitions

Remove magic ActorReference/SmudgeReference parsing
This commit is contained in:
Chris Forbes
2015-04-30 10:46:27 +12:00
17 changed files with 112 additions and 132 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
{
var actorTypes = map.Actors.Value.Values.Select(a => a.Type);
var actorTypes = map.ActorDefinitions.Select(a => a.Value.Value);
foreach (var actor in actorTypes)
if (!map.Rules.Actors.Keys.Contains(actor.ToLowerInvariant()))
emitError("Actor {0} is not defined by any rule.".F(actor));

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@@ -789,7 +789,7 @@ namespace OpenRA.Mods.Common.Server
int spawnPoint;
if (!Exts.TryParseIntegerInvariant(parts[1], out spawnPoint)
|| spawnPoint < 0 || spawnPoint > server.Map.GetSpawnPoints().Length)
|| spawnPoint < 0 || spawnPoint > server.Map.SpawnPoints.Value.Length)
{
Log.Write("server", "Invalid spawn point: {0}", parts[1]);
return true;

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
var spawns = world.Map.GetSpawnPoints();
var spawns = world.Map.SpawnPoints.Value;
var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
.Select(c => spawns[c.SpawnPoint - 1]).ToList();
var available = spawns.Except(taken).ToList();

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@@ -72,16 +72,27 @@ namespace OpenRA.Mods.Common.Traits
}
// Add map smudges
foreach (var s in w.Map.Smudges.Value.Where(s => smudges.ContainsKey(s.Type)))
foreach (var s in w.Map.SmudgeDefinitions)
{
var name = s.Key;
var vals = name.Split(' ');
var type = vals[0];
if (!smudges.ContainsKey(type))
continue;
var loc = vals[1].Split(',');
var cell = new CPos(Exts.ParseIntegerInvariant(loc[0]), Exts.ParseIntegerInvariant(loc[1]));
var depth = Exts.ParseIntegerInvariant(vals[2]);
var smudge = new Smudge
{
Type = s.Type,
Depth = s.Depth,
Sprite = smudges[s.Type][s.Depth]
Type = type,
Depth = depth,
Sprite = smudges[type][depth]
};
tiles.Add((CPos)s.Location, smudge);
tiles.Add(cell, smudge);
}
}

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@@ -25,17 +25,19 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World world, WorldRenderer wr)
{
foreach (var actorReference in world.Map.Actors.Value)
foreach (var kv in world.Map.ActorDefinitions)
{
var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
// if there is no real player associated, dont spawn it.
var ownerName = actorReference.Value.InitDict.Get<OwnerInit>().PlayerName;
var ownerName = actorReference.InitDict.Get<OwnerInit>().PlayerName;
if (!world.Players.Any(p => p.InternalName == ownerName))
continue;
var initDict = actorReference.Value.InitDict;
var initDict = actorReference.InitDict;
initDict.Add(new SkipMakeAnimsInit());
var actor = world.CreateActor(actorReference.Value.Type, initDict);
Actors[actorReference.Key] = actor;
var actor = world.CreateActor(actorReference.Type, initDict);
Actors[kv.Key] = actor;
LastMapActorID = actor.ActorID;
}
}

View File

@@ -150,8 +150,6 @@ namespace OpenRA.Mods.Common.UtilityCommands
map.MapSize = new int2(mapSize, mapSize);
map.Bounds = Rectangle.FromLTRB(offsetX, offsetY, offsetX + width, offsetY + height);
map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(TileShape.Rectangle, size));
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(TileShape.Rectangle, size));
@@ -190,26 +188,28 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
if (kv.First <= 7)
{
var a = new ActorReference("mpspawn")
var ar = new ActorReference("mpspawn")
{
new LocationInit((CPos)kv.Second),
new OwnerInit("Neutral")
};
map.Actors.Value.Add("Actor" + map.Actors.Value.Count.ToString(), a);
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
else
{
var a = new ActorReference("waypoint")
var ar = new ActorReference("waypoint")
{
new LocationInit((CPos)kv.Second),
new OwnerInit("Neutral")
};
map.Actors.Value.Add("waypoint" + kv.First, a);
map.ActorDefinitions.Add(new MiniYamlNode("waypoint" + kv.First, ar.Save()));
}
}
// Create default player definitions only if there are no players to import
mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.GetSpawnPoints().Length : 0);
mapPlayers = new MapPlayers(map.Rules, (players.Count == 0) ? map.SpawnPoints.Value.Length : 0);
foreach (var p in players)
LoadPlayer(file, p, legacyMapFormat == IniMapFormat.RedAlert);
map.PlayerDefinitions = mapPlayers.ToMiniYaml();
@@ -295,12 +295,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (o != 255 && overlayActorMapping.ContainsKey(redAlertOverlayNames[o]))
{
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
var ar = new ActorReference(overlayActorMapping[redAlertOverlayNames[o]])
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
}
@@ -315,12 +316,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var kv in terrain)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
});
var ar = new ActorReference(kv.Value.ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
@@ -355,12 +357,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
map.MapResources.Value[cell] = new ResourceTile(res.First, res.Second);
if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
});
{
var ar = new ActorReference(overlayActorMapping[kv.Value.ToLower()])
{
new LocationInit(cell),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
}
@@ -373,12 +378,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var kv in terrain)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
map.Actors.Value.Add("Actor" + actorCount++,
new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
});
var ar = new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
{
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
new OwnerInit("Neutral")
};
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
}
}
@@ -420,7 +426,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (!rules.Actors.ContainsKey(parts[1].ToLowerInvariant()))
errorHandler("Ignoring unknown actor type: `{0}`".F(parts[1].ToLowerInvariant()));
else
map.Actors.Value.Add("Actor" + actorCount++, actor);
map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, actor.Save()));
}
catch (Exception)
{
@@ -436,7 +442,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
// loc=type,loc,depth
var parts = s.Value.Split(',');
var loc = Exts.ParseIntegerInvariant(parts[1]);
map.Smudges.Value.Add(new SmudgeReference(parts[0].ToLowerInvariant(), new int2(loc % mapSize, loc / mapSize), Exts.ParseIntegerInvariant(parts[2])));
var key = "{0} {1},{2} {3}".F(parts[0].ToLowerInvariant(), loc % mapSize, loc / mapSize, Exts.ParseIntegerInvariant(parts[2]));
map.SmudgeDefinitions.Add(new MiniYamlNode(key, ""));
}
}

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@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
map.Save(args[1]);
}
}

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@@ -84,6 +84,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
UpgradeRules.UpgradeActorRules(engineDate, ref map.RuleDefinitions, null, 0);
UpgradeRules.UpgradeWeaponRules(engineDate, ref map.WeaponDefinitions, null, 0);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
map.Save(map.Path);
}
}

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@@ -1365,5 +1365,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var node in nodes)
UpgradePlayers(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
internal static void UpgradeActors(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
UpgradeActors(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
}