From 16c9f2b873d6bf7ec995a389d27514c6ab73813f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 26 Jul 2010 18:27:02 +1200 Subject: [PATCH] render range circle and detection circle under actors --- OpenRA.Mods.RA/RenderDetectionCircle.cs | 4 ++-- OpenRA.Mods.RA/RenderRangeCircle.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenRA.Mods.RA/RenderDetectionCircle.cs b/OpenRA.Mods.RA/RenderDetectionCircle.cs index 496745436b..636aa2e95d 100644 --- a/OpenRA.Mods.RA/RenderDetectionCircle.cs +++ b/OpenRA.Mods.RA/RenderDetectionCircle.cs @@ -14,9 +14,9 @@ using OpenRA.Traits; namespace OpenRA.Mods.RA { class RenderDetectionCircleInfo : TraitInfo { } - class RenderDetectionCircle : IPostRenderSelection + class RenderDetectionCircle : IPreRenderSelection { - public void RenderAfterWorld(Actor self) + public void RenderBeforeWorld(Actor self) { if (self.Owner != self.World.LocalPlayer) return; diff --git a/OpenRA.Mods.RA/RenderRangeCircle.cs b/OpenRA.Mods.RA/RenderRangeCircle.cs index f98b96429e..05a7734b41 100644 --- a/OpenRA.Mods.RA/RenderRangeCircle.cs +++ b/OpenRA.Mods.RA/RenderRangeCircle.cs @@ -14,9 +14,9 @@ using OpenRA.Traits; namespace OpenRA.Mods.RA { class RenderRangeCircleInfo : TraitInfo { } - class RenderRangeCircle : IPostRenderSelection + class RenderRangeCircle : IPreRenderSelection { - public void RenderAfterWorld(Actor self) + public void RenderBeforeWorld(Actor self) { if (self.Owner != self.World.LocalPlayer) return;