fix rendering of very large maps
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@@ -18,7 +18,7 @@ namespace OpenRA.Graphics
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Renderer renderer;
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Vertex[] vertices = new Vertex[ Renderer.TempBufferSize ];
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ushort[] indices = new ushort[ Renderer.TempBufferSize ];
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uint[] indices = new uint[ Renderer.TempBufferSize ];
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int nv = 0, ni = 0;
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public LineRenderer( Renderer renderer )
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