fix rendering of very large maps
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@@ -18,7 +18,7 @@ namespace OpenRA.Graphics
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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ushort[] indices = new ushort[Renderer.TempBufferSize];
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uint[] indices = new uint[Renderer.TempBufferSize];
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Sheet currentSheet = null;
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int nv = 0, ni = 0;
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