fix rendering of very large maps

This commit is contained in:
Chris Forbes
2011-03-08 19:24:15 +13:00
parent 682cfcd466
commit 16cb275a5f
9 changed files with 31 additions and 27 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Graphics
IShader shader;
Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
ushort[] indices = new ushort[Renderer.TempBufferSize];
uint[] indices = new uint[Renderer.TempBufferSize];
Sheet currentSheet = null;
int nv = 0, ni = 0;