fix rendering of very large maps

This commit is contained in:
Chris Forbes
2011-03-08 19:24:15 +13:00
parent 682cfcd466
commit 16cb275a5f
9 changed files with 31 additions and 27 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Graphics
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
public static void FastCreateQuad(Vertex[] vertices, uint[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
{
var attrib = new float2(palette / (float)HardwarePalette.MaxPalettes, channelSelect[(int)r.channel]);
@@ -55,12 +55,12 @@ namespace OpenRA.Graphics
vertices[nv + 2] = new Vertex(new float2(o.X, o.Y + size.Y),
r.FastMapTextureCoords(2), attrib);
vertices[nv + 3] = new Vertex(new float2(o.X + size.X, o.Y + size.Y),
r.FastMapTextureCoords(3), attrib);
indices[ni] = (ushort)(nv);
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
indices[ni + 2] = indices[ni + 5] = (ushort)(nv + 2);
indices[ni + 4] = (ushort)(nv + 3);
r.FastMapTextureCoords(3), attrib);
indices[ni] = (uint)(nv);
indices[ni + 1] = indices[ni + 3] = (uint)(nv + 1);
indices[ni + 2] = indices[ni + 5] = (uint)(nv + 2);
indices[ni + 4] = (uint)(nv + 3);
}
static readonly int[] channelMasks = { 2, 1, 0, 3 }; // yes, our channel order is nuts.