fix rendering of very large maps
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@@ -54,7 +54,7 @@ namespace OpenRA.Renderer.Null
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public class NullIndexBuffer : IIndexBuffer
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{
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public void Bind() {}
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public void SetData(ushort[] indices, int length) {}
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public void SetData(uint[] indices, int length) {}
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}
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public class NullShader : IShader
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