From cb8b0898d67ab4915a61b6abe8e12fb9cc35c11c Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 5 May 2013 20:12:17 -0700 Subject: [PATCH 1/2] reduce construction yard cooldown to 3 seconds While not crucial, the extra second kind of is annoying and gets in the way of gameplay. --- mods/cnc/rules/structures.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index bf31493ebf..f6c50810e8 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -46,7 +46,7 @@ FACT: BaseBuilding: ProductionBar: BaseProvider: - Cooldown: 100 + Cooldown: 75 Range: 14 NUKE: From f74b5ea0d49e214ec5dfde7e3e77db8fe7a54e87 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 5 May 2013 20:28:19 -0700 Subject: [PATCH 2/2] changed nuke launch sound Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds. Now it says, "nuclear missile approaching". --- mods/cnc/rules/structures.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index f6c50810e8..5a58248adf 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -494,7 +494,7 @@ TMPL: BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud - LaunchSound: nukemisl.aud + LaunchSound: nukel.aud MissileWeapon: atomic SupportPowerChargeBar: