shimmering cloak in cnc
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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public int CloakDelay = 30; // Ticks
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public int CloakDelay = 30; // Ticks
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public string CloakSound = "subshow1.aud";
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public string CloakSound = "subshow1.aud";
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public string UncloakSound = "subshow1.aud";
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public string UncloakSound = "subshow1.aud";
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public readonly string Palette = "shadow";
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public readonly string Palette = "cloak";
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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public object Create(ActorInitializer init) { return new Cloak(init.self, this); }
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}
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}
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51
OpenRA.Mods.RA/CloakPaletteEffect.cs
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51
OpenRA.Mods.RA/CloakPaletteEffect.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CloakPaletteEffectInfo : TraitInfo<CloakPaletteEffect> {}
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public class CloakPaletteEffect : IPaletteModifier, ITick
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{
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float t = 0;
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string paletteName = "cloak";
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Color[] colors = {
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Color.FromArgb(55, 205, 205, 220),
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Color.FromArgb(120, 205, 205, 230),
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Color.FromArgb(192, 180, 180, 255),
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Color.FromArgb(178, 205, 250, 220),
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};
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public void AdjustPalette(Dictionary<string, Palette> b)
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{
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var i = (int)t;
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var p = b[paletteName];
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for (var j = 0; j < colors.Length; j++ )
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{
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var k = (i+j) % 16 + 0xb0;
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p.SetColor(k, colors[j]);
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}
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}
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public void Tick (Actor self)
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{
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t += 0.25f;
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if (t >= 256) t = 0;
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}
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}
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}
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@@ -361,6 +361,7 @@
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="InfiltrateForCash.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="RenderShroudCircle.cs" />
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<Compile Include="Widgets\Logic\CheatsLogic.cs" />
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<Compile Include="Widgets\Logic\CheatsLogic.cs" />
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<Compile Include="CloakPaletteEffect.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -50,6 +50,7 @@ World:
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LoadWidgetAtGameStart:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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Widget: INGAME_ROOT
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CncMenuPaletteEffect:
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CncMenuPaletteEffect:
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CloakPaletteEffect:
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ScreenShaker:
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ScreenShaker:
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NukePaletteEffect:
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NukePaletteEffect:
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WaterPaletteRotation:
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WaterPaletteRotation:
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@@ -73,6 +74,12 @@ World:
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G: 0
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G: 0
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B: 0
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B: 0
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A: 140
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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PaletteFromRGBA@highlight:
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Name: highlight
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Name: highlight
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R: 255
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R: 255
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@@ -168,6 +168,12 @@ World:
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G: 0
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G: 0
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B: 0
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B: 0
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A: 140
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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PaletteFromRGBA@highlight:
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Name: highlight
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Name: highlight
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R: 255
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R: 255
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