Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting."

This reverts commit 3e116060cfc0a3e46563716c3e594a4ba3051b93.
This commit is contained in:
Paul Chote
2020-03-01 20:02:32 +00:00
committed by abcdefg30
parent 05a2e77be2
commit 16e0ea611e
3 changed files with 5 additions and 14 deletions

View File

@@ -42,7 +42,6 @@ namespace OpenRA.Mods.Common.Traits
Activity requestedTargetPresetForActivity;
bool opportunityForceAttack;
bool opportunityTargetIsPersistentTarget;
bool scanningForOpportunityTarget;
public void SetRequestedTarget(Actor self, Target target, bool isForceAttack = false)
{
@@ -138,10 +137,7 @@ namespace OpenRA.Mods.Common.Traits
if (!IsAiming && Info.OpportunityFire && autoTarget != null &&
!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
{
scanningForOpportunityTarget = true;
OpportunityTarget = autoTarget.ScanForTarget(self, false, false);
scanningForOpportunityTarget = false;
opportunityForceAttack = false;
opportunityTargetIsPersistentTarget = false;
@@ -186,13 +182,8 @@ namespace OpenRA.Mods.Common.Traits
opportunityTargetIsPersistentTarget = false;
}
bool IDisableAutoTarget.DisableAutoTarget(Actor self, bool allowMove)
bool IDisableAutoTarget.DisableAutoTarget(Actor self)
{
// HACK: Disable standard AutoTarget scanning, which we want to be
// controlled by the opportunity target logic in this trait
if (!allowMove && !scanningForOpportunityTarget)
return true;
return RequestedTarget.Type != TargetType.Invalid ||
(opportunityTargetIsPersistentTarget && OpportunityTarget.Type != TargetType.Invalid);
}

View File

@@ -236,9 +236,8 @@ namespace OpenRA.Mods.Common.Traits
if (attacker.Disposed)
return;
var allowMove = allowMovement && Stance > UnitStance.Defend;
foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self, allowMove))
if (dat.DisableAutoTarget(self))
return;
if (!attacker.IsInWorld)
@@ -250,6 +249,7 @@ namespace OpenRA.Mods.Common.Traits
}
// Don't fire at an invisible enemy when we can't move to reveal it
var allowMove = allowMovement && Stance > UnitStance.Defend;
if (!allowMove && !attacker.CanBeViewedByPlayer(self.Owner))
return;
@@ -291,7 +291,7 @@ namespace OpenRA.Mods.Common.Traits
if (nextScanTime <= 0 && ActiveAttackBases.Any())
{
foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self, allowMove))
if (dat.DisableAutoTarget(self))
return Target.Invalid;
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);