diff --git a/mods/ra/sequences/misc.yaml b/mods/ra/sequences/misc.yaml index fde6800ea3..a844e4fa57 100644 --- a/mods/ra/sequences/misc.yaml +++ b/mods/ra/sequences/misc.yaml @@ -18,15 +18,18 @@ powerdown: explosion: Defaults: Length: * - ZOffset: 511 + ZOffset: 2047 piff: piff piffs: piffpiff water_piff: wpiff water_piffs: wpifpif small_explosion: veh-hit3 med_explosion: veh-hit2 + flak_explosion_ground: flak small_explosion_air: flak + ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed med_explosion_air: veh-hit1 + ZOffset: 511 # only used by AA weapons, so a high ZOffset to overlay buildings isn't needed large_splash: h2o_exp1 napalm: napalm2 building_napalm: napalm2 diff --git a/mods/ra/weapons/smallcaliber.yaml b/mods/ra/weapons/smallcaliber.yaml index b09382ecb4..7aae0fd21c 100644 --- a/mods/ra/weapons/smallcaliber.yaml +++ b/mods/ra/weapons/smallcaliber.yaml @@ -49,6 +49,7 @@ FLAK-23-AG: Warhead@1Dam: SpreadDamage ValidTargets: Air, Ground, Water Warhead@2Eff: CreateEffect + Explosions: flak_explosion_ground InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosions: small_splash