Convert NukeLaunch to world coordinates.

This commit is contained in:
Paul Chote
2013-04-04 20:22:31 +13:00
parent 4b4c1b71df
commit 170e14546a
4 changed files with 18 additions and 23 deletions

View File

@@ -19,13 +19,12 @@ namespace OpenRA.Mods.RA.Effects
{ {
readonly Player firedBy; readonly Player firedBy;
Animation anim; Animation anim;
PPos pos; WPos pos;
CPos targetLocation; CPos targetLocation;
int altitude;
bool goingUp = true; bool goingUp = true;
string weapon; string weapon;
public NukeLaunch(Player firedBy, Actor silo, string weapon, PVecInt spawnOffset, CPos targetLocation) public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
{ {
this.firedBy = firedBy; this.firedBy = firedBy;
this.targetLocation = targetLocation; this.targetLocation = targetLocation;
@@ -33,18 +32,14 @@ namespace OpenRA.Mods.RA.Effects
anim = new Animation(weapon); anim = new Animation(weapon);
anim.PlayRepeating("up"); anim.PlayRepeating("up");
pos = launchPos;
if (silo == null) if (silo == null)
{
altitude = firedBy.World.Map.Bounds.Height*Game.CellSize;
StartDescent(firedBy.World); StartDescent(firedBy.World);
}
else
pos = silo.CenterLocation + spawnOffset;
} }
void StartDescent(World world) void StartDescent(World world)
{ {
pos = OpenRA.Traits.Util.CenterOfCell(targetLocation); pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
anim.PlayRepeating("down"); anim.PlayRepeating("down");
goingUp = false; goingUp = false;
} }
@@ -53,16 +48,17 @@ namespace OpenRA.Mods.RA.Effects
{ {
anim.Tick(); anim.Tick();
var delta = new WVec(0,0,427);
if (goingUp) if (goingUp)
{ {
altitude += 10; pos += delta;
if (altitude >= world.Map.Bounds.Height*Game.CellSize) if (pos.Z >= world.Map.Bounds.Height*1024)
StartDescent(world); StartDescent(world);
} }
else else
{ {
altitude -= 10; pos -= delta;
if (altitude <= 0) if (pos.Z <= 0)
Explode(world); Explode(world);
} }
} }
@@ -70,8 +66,8 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world) void Explode(World world)
{ {
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0); Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos.ToFloat2(), 5); world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>()) foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
a.Trait.Enable(); a.Trait.Enable();
@@ -79,8 +75,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude), yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
wr.Palette("effect"), (int)pos.Y);
} }
} }
} }

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
{ {
[WeaponReference] [WeaponReference]
public readonly string MissileWeapon = ""; public readonly string MissileWeapon = "";
public readonly int2 SpawnOffset = int2.Zero; public readonly WVec SpawnOffset = WVec.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
} }
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA
Sound.Play(Info.LaunchSound); Sound.Play(Info.LaunchSound);
var npi = Info as NukePowerInfo; var npi = Info as NukePowerInfo;
var rb = self.Trait<RenderSimple>();
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active"); rb.PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add( self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, (PVecInt)npi.SpawnOffset, order.TargetLocation))); new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
} }
} }
} }

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@@ -73,7 +73,7 @@ PALACEH:
SelectTargetSound: SelectTargetSound:
LaunchSound: LaunchSound:
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 28,12 SpawnOffset:-512,1c171,0
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:

View File

@@ -34,7 +34,7 @@ MSLO:
SelectTargetSound: slcttgt1.aud SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud LaunchSound: alaunch1.aud
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 10,0 SpawnOffset: 0,427,0
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar: