Convert NukeLaunch to world coordinates.

This commit is contained in:
Paul Chote
2013-04-04 20:22:31 +13:00
parent 4b4c1b71df
commit 170e14546a
4 changed files with 18 additions and 23 deletions

View File

@@ -19,13 +19,12 @@ namespace OpenRA.Mods.RA.Effects
{
readonly Player firedBy;
Animation anim;
PPos pos;
WPos pos;
CPos targetLocation;
int altitude;
bool goingUp = true;
string weapon;
public NukeLaunch(Player firedBy, Actor silo, string weapon, PVecInt spawnOffset, CPos targetLocation)
public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
{
this.firedBy = firedBy;
this.targetLocation = targetLocation;
@@ -33,18 +32,14 @@ namespace OpenRA.Mods.RA.Effects
anim = new Animation(weapon);
anim.PlayRepeating("up");
pos = launchPos;
if (silo == null)
{
altitude = firedBy.World.Map.Bounds.Height*Game.CellSize;
StartDescent(firedBy.World);
}
else
pos = silo.CenterLocation + spawnOffset;
}
void StartDescent(World world)
{
pos = OpenRA.Traits.Util.CenterOfCell(targetLocation);
pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
anim.PlayRepeating("down");
goingUp = false;
}
@@ -53,16 +48,17 @@ namespace OpenRA.Mods.RA.Effects
{
anim.Tick();
var delta = new WVec(0,0,427);
if (goingUp)
{
altitude += 10;
if (altitude >= world.Map.Bounds.Height*Game.CellSize)
pos += delta;
if (pos.Z >= world.Map.Bounds.Height*1024)
StartDescent(world);
}
else
{
altitude -= 10;
if (altitude <= 0)
pos -= delta;
if (pos.Z <= 0)
Explode(world);
}
}
@@ -70,8 +66,8 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos.ToFloat2(), 5);
Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
a.Trait.Enable();
@@ -79,8 +75,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
wr.Palette("effect"), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
}
}
}

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
{
[WeaponReference]
public readonly string MissileWeapon = "";
public readonly int2 SpawnOffset = int2.Zero;
public readonly WVec SpawnOffset = WVec.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
}
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA
Sound.Play(Info.LaunchSound);
var npi = Info as NukePowerInfo;
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
var rb = self.Trait<RenderSimple>();
rb.PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, (PVecInt)npi.SpawnOffset, order.TargetLocation)));
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
}
}
}

View File

@@ -73,7 +73,7 @@ PALACEH:
SelectTargetSound:
LaunchSound:
MissileWeapon: atomic
SpawnOffset: 28,12
SpawnOffset:-512,1c171,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:

View File

@@ -34,7 +34,7 @@ MSLO:
SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud
MissileWeapon: atomic
SpawnOffset: 10,0
SpawnOffset: 0,427,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar: