diff --git a/mods/cnc-classic/rules/infantry.yaml b/mods/cnc-classic/rules/infantry.yaml index fa892681be..ec87c49417 100644 --- a/mods/cnc-classic/rules/infantry.yaml +++ b/mods/cnc-classic/rules/infantry.yaml @@ -30,7 +30,7 @@ E2: Icon: e2icnh Buildable: BuildPaletteOrder: 40 - Prerequisites: hq + Prerequisites: pyle Owner: gdi Selectable: Bounds: 12,17,0,-6 @@ -63,8 +63,20 @@ E3: Bounds: 12,17,0,-6 Mobile: Speed: 3 + TerrainSpeeds: + Clear: 100 + Rough: 100 + Road: 100 + Tiberium: 100 + PathingCost: 1000 + BlueTiberium: 100 + PathingCost: 1000 + Beach: 100 Health: - HP: 45 + HP: 25 + RevealsShroud: + Range: 3 + # range value is 1 in C&C, but OpenRA renders vision slightly differently AttackFrontal: PrimaryWeapon: Rockets PrimaryOffset: 1,-6,0,-8 @@ -83,13 +95,13 @@ E4: Buildable: BuildPaletteOrder: 40 Owner: nod - Prerequisites: hq + Prerequisites: hand Selectable: Bounds: 12,17,0,-6 Mobile: Speed: 5 Health: - HP: 90 + HP: 70 AttackFrontal: PrimaryWeapon: Flamethrower PrimaryOffset: 0,-2,2,-4 @@ -97,6 +109,7 @@ E4: WithMuzzleFlash: RenderInfantryProne: IdleAnimations: idle1,idle2 +#explodes somehow E5: Inherits: ^Infantry @@ -115,12 +128,12 @@ E5: Mobile: Speed: 4 TerrainSpeeds: - Tiberium: 80 - PathingCost: 80 - BlueTiberium: 80 - PathingCost: 80 + Tiberium: 100 + PathingCost: 100 + BlueTiberium: 100 + PathingCost: 100 Health: - HP: 90 + HP: 70 AttackFrontal: PrimaryWeapon: Chemspray PrimaryOffset: 0,-2,2,-9 @@ -147,6 +160,9 @@ E6: Speed: 4 Health: HP: 25 + RevealsShroud: + Range: 4 + # range value is 2 in C&C, but OpenRA renders vision slightly differently Passenger: PipType: Yellow EngineerRepair: @@ -157,6 +173,7 @@ E6: JustMove: true RenderInfantryProne: IdleAnimations: idle1,idle2 + -GainsExperience: RMBO: Inherits: ^Infantry @@ -168,19 +185,20 @@ RMBO: Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: BuildPaletteOrder: 50 - Owner: gdi - Prerequisites: eye + Owner: gdi, nod + Prerequisites: techbuilding Selectable: Bounds: 12,17,0,-6 Voice: CommandoVoice Mobile: Speed: 5 Health: - HP: 200 + HP: 100 Passenger: PipType: Red RevealsShroud: - Range: 6 + Range: 7 + # range value is 5 in C&C, but OpenRA renders vision slightly differently AutoTarget: ScanRadius: 5 C4Demolition: @@ -190,4 +208,23 @@ RMBO: RenderInfantryProne: IdleAnimations: idle1,idle2,idle3 AnnounceOnBuild: - AnnounceOnKill: \ No newline at end of file + AnnounceOnKill: + +PVICE: + Inherits:VICE + -AttackWander + Mobile: + Crushes: crate + Buildable: + Queue: Biolab + BuildPaletteOrder: 40 + Owner: gdi, nod + Prerequisites: bio + Tooltip: + Description: Mutated abomination that spits liquid tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft + Icon: viceicnh + DrawLineToTarget: + Selectable: + Voice: DinoVoice + ActorLostNotification: + Notification: unitlost.aud