renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
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@@ -134,4 +134,6 @@ namespace OpenRA.Traits
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public interface IRenderOverlay { void Render(); }
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public interface INotifyIdle { void Idle(Actor self); }
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public interface IVictoryConditions { bool HasLost { get; } bool HasWon { get; } }
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}
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