renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
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@@ -14,6 +14,8 @@ namespace OpenRA.Widgets
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bool AreMutualAllies(Player a, Player b) { return a.Stances[b] == Stance.Ally && b.Stances[a] == Stance.Ally; }
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// todo: all this shit needs to move, probably to Player.
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public override void Draw(World world)
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{
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base.Draw(world);
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