move LobbyInfo onto OrderManager

This commit is contained in:
Bob
2010-10-11 16:00:02 +13:00
parent beecb8aeb1
commit 17990ab8b7
17 changed files with 98 additions and 88 deletions

View File

@@ -21,8 +21,10 @@ namespace OpenRA.Network
readonly SyncReport syncReport = new SyncReport();
readonly FrameData frameData = new FrameData();
public int FrameNumber { get; private set; }
public Session LobbyInfo = new Session( Game.Settings.Game.Mods );
public Session.Client LocalClient { get { return LobbyInfo.ClientWithIndex( Connection.LocalClientId ); } }
public int FrameNumber { get; private set; }
public int FramesAhead = 0;
public bool GameStarted { get { return FrameNumber != 0; } }
@@ -82,7 +84,7 @@ namespace OpenRA.Network
foreach( var p in immediatePackets )
foreach( var o in p.Second.ToOrderList( world ) )
UnitOrders.ProcessOrder( world, p.First, o );
UnitOrders.ProcessOrder( this, world, p.First, o );
}
Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
@@ -152,7 +154,7 @@ namespace OpenRA.Network
foreach( var order in frameData.OrdersForFrame( world, FrameNumber) )
{
UnitOrders.ProcessOrder( world, order.Client, order.Order );
UnitOrders.ProcessOrder( this, world, order.Client, order.Order );
sync.Add( world.SyncHash() );
}

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Network
@@ -20,6 +21,16 @@ namespace OpenRA.Network
public List<Slot> Slots = new List<Slot>();
public Global GlobalSettings = new Global();
public Client ClientWithIndex( int clientID )
{
return Clients.Single( c => c.Index == clientID );
}
public Client ClientInSlot( Slot slot )
{
return Clients.SingleOrDefault( c => c.Slot == slot.Index );
}
public enum ClientState
{
NotReady,
@@ -59,6 +70,11 @@ namespace OpenRA.Network
public bool AllowCheats = false;
}
public Session( string[] mods )
{
this.GlobalSettings.Mods = mods.ToArray();
}
public string Serialize()
{
var clientData = new List<MiniYamlNode>();
@@ -76,8 +92,7 @@ namespace OpenRA.Network
public static Session Deserialize(string data)
{
var session = new Session();
session.GlobalSettings.Mods = Game.Settings.Game.Mods;
var session = new Session( Game.Settings.Game.Mods );
var ys = MiniYaml.FromString(data);
foreach (var y in ys)

View File

@@ -16,18 +16,13 @@ namespace OpenRA.Network
{
static class UnitOrders
{
static Session.Client FindClientById(int id)
{
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == id);
}
static Player FindPlayerByClientId( this World world, int id)
{
/* todo: find the interactive player. */
return world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
}
public static void ProcessOrder( World world, int clientId, Order order )
public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order )
{
// Drop exploiting orders
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
@@ -40,7 +35,7 @@ namespace OpenRA.Network
{
case "Chat":
{
var client = FindClientById(clientId);
var client = orderManager.LobbyInfo.ClientWithIndex( clientId );
if (client != null)
{
var player = world.FindPlayerByClientId(clientId);
@@ -53,14 +48,14 @@ namespace OpenRA.Network
}
case "TeamChat":
{
var client = FindClientById(clientId);
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
var player = world.FindPlayerByClientId(clientId);
var display = (world.GameHasStarted) ?
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost) :
client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
client == orderManager.LocalClient || (client.Team == orderManager.LocalClient.Team && client.Team != 0);
if (display)
{
@@ -73,12 +68,27 @@ namespace OpenRA.Network
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(Game.LobbyInfo.GlobalSettings.Map);
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo( order.TargetString);
orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
//if( !world.GameHasStarted )
// world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
//if (orderManager.Connection.ConnectionState == ConnectionState.Connected)
// world.SetLocalPlayer(orderManager.Connection.LocalClientId);
if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted )
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug( "Order lag is now {0} frames.".F( orderManager.LobbyInfo.GlobalSettings.OrderLatency ) );
}
Game.SyncLobbyInfo();
break;
}
case "SetStance":