move LobbyInfo onto OrderManager

This commit is contained in:
Bob
2010-10-11 16:00:02 +13:00
parent beecb8aeb1
commit 17990ab8b7
17 changed files with 98 additions and 88 deletions

View File

@@ -16,18 +16,13 @@ namespace OpenRA.Network
{
static class UnitOrders
{
static Session.Client FindClientById(int id)
{
return Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == id);
}
static Player FindPlayerByClientId( this World world, int id)
{
/* todo: find the interactive player. */
return world.players.Values.FirstOrDefault(p => p.ClientIndex == id);
}
public static void ProcessOrder( World world, int clientId, Order order )
public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order )
{
// Drop exploiting orders
if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
@@ -40,7 +35,7 @@ namespace OpenRA.Network
{
case "Chat":
{
var client = FindClientById(clientId);
var client = orderManager.LobbyInfo.ClientWithIndex( clientId );
if (client != null)
{
var player = world.FindPlayerByClientId(clientId);
@@ -53,14 +48,14 @@ namespace OpenRA.Network
}
case "TeamChat":
{
var client = FindClientById(clientId);
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if (client != null)
{
var player = world.FindPlayerByClientId(clientId);
var display = (world.GameHasStarted) ?
player != null && (world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally
|| player.WinState == WinState.Lost) :
client == Game.LocalClient || (client.Team == Game.LocalClient.Team && client.Team != 0);
client == orderManager.LocalClient || (client.Team == orderManager.LocalClient.Team && client.Team != 0);
if (display)
{
@@ -73,12 +68,27 @@ namespace OpenRA.Network
case "StartGame":
{
Game.AddChatLine(Color.White, "Server", "The game has started.");
Game.StartGame(Game.LobbyInfo.GlobalSettings.Map);
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map);
break;
}
case "SyncInfo":
{
Game.SyncLobbyInfo( order.TargetString);
orderManager.LobbyInfo = Session.Deserialize( order.TargetString );
//if( !world.GameHasStarted )
// world.SharedRandom = new XRandom( LobbyInfo.GlobalSettings.RandomSeed );
//if (orderManager.Connection.ConnectionState == ConnectionState.Connected)
// world.SetLocalPlayer(orderManager.Connection.LocalClientId);
if( orderManager.FramesAhead != orderManager.LobbyInfo.GlobalSettings.OrderLatency
&& !orderManager.GameStarted )
{
orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
Game.Debug( "Order lag is now {0} frames.".F( orderManager.LobbyInfo.GlobalSettings.OrderLatency ) );
}
Game.SyncLobbyInfo();
break;
}
case "SetStance":