move LobbyInfo onto OrderManager
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@@ -95,7 +95,7 @@ namespace OpenRA.Widgets.Delegates
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// Or even better, reject them server side and display the error in the connection failed dialog.
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// Don't bother joining a server with different mods... its only going to crash
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if (currentServer.Mods.SymmetricDifference(Game.LobbyInfo.GlobalSettings.Mods).Any())
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if (currentServer.Mods.SymmetricDifference(Game.modData.Manifest.Mods).Any())
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{
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System.Console.WriteLine("Player has different mods to server; not connecting to avoid crash");
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System.Console.WriteLine("FIX THIS BUG YOU NOOB!");
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