Convert helicopter activities to world coords.
This commit is contained in:
@@ -16,15 +16,14 @@ namespace OpenRA.Mods.RA.Air
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{
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class HeliFly : Activity
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{
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public readonly PPos Dest;
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public HeliFly(PPos dest)
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{
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Dest = dest;
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}
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readonly WPos pos;
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public HeliFly(WPos pos) { this.pos = pos; }
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public HeliFly(CPos pos) { this.pos = pos.CenterPosition; }
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public override Activity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (IsCanceled)
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return NextActivity;
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var info = self.Info.Traits.Get<HelicopterInfo>();
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var aircraft = self.Trait<Aircraft>();
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@@ -35,23 +34,25 @@ namespace OpenRA.Mods.RA.Air
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return this;
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}
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var dist = Dest - aircraft.PxPosition;
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if (Math.Abs(dist.X) < 2 && Math.Abs(dist.Y) < 2)
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// The next move would overshoot, so just set the final position
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var dist = pos - self.CenterPosition;
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var moveDist = aircraft.MovementSpeed * 7 * 1024 / (Game.CellSize * 32);
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if (dist.HorizontalLengthSquared < moveDist*moveDist)
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{
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aircraft.SubPxPosition = Dest.ToPSubPos();
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aircraft.SubPxPosition = PPos.FromWPos(pos).ToPSubPos();
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return NextActivity;
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}
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var desiredFacing = Util.GetFacing(dist, aircraft.Facing);
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aircraft.Facing = Util.TickFacing(aircraft.Facing, desiredFacing, aircraft.ROT);
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aircraft.TickMove( PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing );
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aircraft.TickMove(PSubPos.PerPx * aircraft.MovementSpeed, desiredFacing);
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return this;
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}
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public override IEnumerable<Target> GetTargets( Actor self )
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromPos(Dest);
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yield return Target.FromPos(pos);
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Air
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if (nearestHpad == null)
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return Util.SequenceActivities(new Turn(initialFacing), new HeliLand(true, 0), NextActivity);
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else
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return Util.SequenceActivities(new HeliFly(Util.CenterOfCell(nearestHpad.Location)));
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return Util.SequenceActivities(new HeliFly(nearestHpad.CenterPosition));
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}
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var res = dest.TraitOrDefault<Reservable>();
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@@ -51,10 +51,11 @@ namespace OpenRA.Mods.RA.Air
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heli.reservation = res.Reserve(dest, self, heli);
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var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = exit != null ? exit.SpawnOffsetVector : PVecInt.Zero;
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var offset = (exit == null) ? WVec.Zero :
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new WVec(exit.SpawnOffsetVector.X, exit.SpawnOffsetVector.Y, 0) * 1024 / Game.CellSize;
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return Util.SequenceActivities(
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new HeliFly(dest.Trait<IHasLocation>().PxPosition + offset),
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new HeliFly(dest.CenterPosition + offset),
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new Turn(initialFacing),
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new HeliLand(false, 0),
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new Rearm(self),
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA.Air
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{
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class HelicopterInfo : AircraftInfo
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{
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public readonly int IdealSeparation = 40;
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public readonly WRange IdealSeparation = new WRange(1706);
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public readonly bool LandWhenIdle = true;
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public readonly int MinimalLandAltitude = 0;
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Air
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self.SetTargetLine(Target.FromCell(target), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(Util.CenterOfCell(target)));
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self.QueueActivity(new HeliFly(target));
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if (Info.LandWhenIdle)
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{
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@@ -71,12 +71,13 @@ namespace OpenRA.Mods.RA.Air
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reservation = res.Reserve(order.TargetActor, self, this);
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var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = exit != null ? exit.SpawnOffsetVector : PVecInt.Zero;
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var offset = (exit == null) ? WVec.Zero :
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new WVec(exit.SpawnOffsetVector.X, exit.SpawnOffsetVector.Y, 0) * 1024 / Game.CellSize;
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self.SetTargetLine(Target.FromActor(order.TargetActor), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new HeliFly(order.TargetActor.Trait<IHasLocation>().PxPosition + offset));
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self.QueueActivity(new HeliFly(order.TargetActor.CenterPosition + offset));
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self.QueueActivity(new Turn(Info.InitialFacing));
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self.QueueActivity(new HeliLand(false, Info.MinimalLandAltitude));
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self.QueueActivity(new ResupplyAircraft());
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@@ -110,38 +111,40 @@ namespace OpenRA.Mods.RA.Air
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ReserveSpawnBuilding();
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}
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/* repulsion only applies when we're flying */
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if (Altitude <= 0) return;
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// Repulsion only applies when we're flying!
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if (Altitude != Info.CruiseAltitude)
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return;
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var separation = new WRange(Info.IdealSeparation * 1024 / Game.CellSize);
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var otherHelis = self.World.FindActorsInCircle(self.CenterPosition, separation)
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var otherHelis = self.World.FindActorsInCircle(self.CenterPosition, Info.IdealSeparation)
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.Where(a => a.HasTrait<Helicopter>());
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var f = otherHelis
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.Select(h => GetRepulseForce(self, h))
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.Aggregate(PSubVec.Zero, (a, b) => a + b);
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.Aggregate(WVec.Zero, (a, b) => a + b);
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// FIXME(jsd): not sure which units GetFacing accepts; code is unclear to me.
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int repulsionFacing = Util.GetFacing( f.ToInt2(), -1 );
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if( repulsionFacing != -1 )
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int repulsionFacing = Util.GetFacing(f, -1);
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if (repulsionFacing != -1)
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TickMove(PSubPos.PerPx * MovementSpeed, repulsionFacing);
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}
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// Returns a vector in subPx units
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public PSubVec GetRepulseForce(Actor self, Actor h)
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public WVec GetRepulseForce(Actor self, Actor other)
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{
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if (self == h)
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return PSubVec.Zero;
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if( h.Trait<Helicopter>().Altitude < Altitude )
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return PSubVec.Zero;
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var d = self.CenterLocation - h.CenterLocation;
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if (self == other || other.Trait<Helicopter>().Altitude < Altitude)
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return WVec.Zero;
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if (d.Length > Info.IdealSeparation)
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return PSubVec.Zero;
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var d = self.CenterPosition - other.CenterPosition;
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var dlSq = d.HorizontalLengthSquared;
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if (dlSq > Info.IdealSeparation.Range*Info.IdealSeparation.Range)
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return WVec.Zero;
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if (d.LengthSquared < 1)
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return Util.SubPxVector[self.World.SharedRandom.Next(255)];
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return (5 * d.ToPSubVec()) / d.LengthSquared;
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if (dlSq < 1)
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{
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var yaw = self.World.SharedRandom.Next(0, 1023);
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var rot = new WRot(WAngle.Zero, WAngle.Zero, new WAngle(yaw));
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return new WVec(1024, 0, 0).Rotate(rot);
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}
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return (d * 1024 * 8) / (int)dlSq;
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}
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}
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}
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@@ -217,14 +217,15 @@ namespace OpenRA.Mods.RA.Missions
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cargo.Load(chinook, world.CreateActor(false, ChinookCargo.Random(world.SharedRandom), allies, null, null));
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var exit = lz.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = exit != null ? exit.SpawnOffsetVector : PVecInt.Zero;
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var offset = (exit == null) ? WVec.Zero :
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new WVec(exit.SpawnOffsetVector.X, exit.SpawnOffsetVector.Y, 0) * 1024 / Game.CellSize;
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chinook.QueueActivity(new HeliFly(lz.CenterLocation + offset)); // no reservation of hpad but it's not needed
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chinook.QueueActivity(new HeliFly(lz.CenterPosition + offset)); // no reservation of hpad but it's not needed
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(false, 0));
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chinook.QueueActivity(new UnloadCargo(true));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(Util.CenterOfCell(entry)));
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chinook.QueueActivity(new HeliFly(entry));
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chinook.QueueActivity(new RemoveSelf());
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}
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@@ -45,12 +45,12 @@ namespace OpenRA.Mods.RA.Missions
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public static Actor ExtractUnitWithChinook(World world, Player owner, Actor unit, CPos entry, CPos lz, CPos exit)
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{
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var chinook = world.CreateActor("tran", new TypeDictionary { new OwnerInit(owner), new LocationInit(entry) });
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chinook.QueueActivity(new HeliFly(Util.CenterOfCell(lz)));
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chinook.QueueActivity(new HeliFly(lz));
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(true, 0));
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chinook.QueueActivity(new WaitFor(() => chinook.Trait<Cargo>().Passengers.Contains(unit)));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(Util.CenterOfCell(exit)));
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chinook.QueueActivity(new HeliFly(exit));
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chinook.QueueActivity(new RemoveSelf());
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return chinook;
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}
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@@ -60,13 +60,13 @@ namespace OpenRA.Mods.RA.Missions
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var unit = world.CreateActor(false, unitName, new TypeDictionary { new OwnerInit(owner) });
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var chinook = world.CreateActor("tran", new TypeDictionary { new OwnerInit(owner), new LocationInit(entry) });
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chinook.Trait<Cargo>().Load(chinook, unit);
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chinook.QueueActivity(new HeliFly(Util.CenterOfCell(lz)));
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chinook.QueueActivity(new HeliFly(lz));
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(true, 0));
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chinook.QueueActivity(new UnloadCargo(true));
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chinook.QueueActivity(new CallFunc(() => afterUnload(unit)));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(Util.CenterOfCell(exit)));
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chinook.QueueActivity(new HeliFly(exit));
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chinook.QueueActivity(new RemoveSelf());
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return Pair.New(chinook, unit);
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}
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@@ -104,7 +104,7 @@ namespace OpenRA.Mods.RA
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var helicopter = newUnit.TraitOrDefault<Helicopter>();
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if (helicopter != null)
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{
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newUnit.QueueActivity(new HeliFly(Util.CenterOfCell(rp.rallyPoint)));
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newUnit.QueueActivity(new HeliFly(rp.rallyPoint));
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return rp.rallyPoint;
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}
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