destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA - don't loop sequences with length > 1
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@@ -1,45 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
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{
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public readonly int LingerTime = 20;
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public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); }
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}
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class DeadBuildingState : INotifyKilled
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{
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DeadBuildingStateInfo info;
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RenderSimple rs;
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public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
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}
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public void Killed(Actor self, AttackInfo e)
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{
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if (!rs.anim.HasSequence("dead")) return;
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rs.anim.PlayRepeating("dead");
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self.World.AddFrameEndTask(
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w => w.Add(
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new DelayedAction(info.LingerTime,
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() => self.Destroy())));
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}
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}
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}
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -76,7 +76,6 @@
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<Compile Include="Activities\HarvesterDockSequence.cs" />
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<Compile Include="CncLoadScreen.cs" />
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<Compile Include="CncMenuPaletteEffect.cs" />
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<Compile Include="DeadBuildingState.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="IonCannonPower.cs" />
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<Compile Include="Missions\CncShellmapScript.cs" />
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