destructible trees for both CnC and RA mod

- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
This commit is contained in:
Matthias Mailänder
2013-03-10 10:08:59 +01:00
parent 19e6a588b8
commit 17d032b190
7 changed files with 246 additions and 93 deletions

View File

@@ -1,45 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
{
public readonly int LingerTime = 20;
public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); }
}
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
RenderSimple rs;
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
}
public void Killed(Actor self, AttackInfo e)
{
if (!rs.anim.HasSequence("dead")) return;
rs.anim.PlayRepeating("dead");
self.World.AddFrameEndTask(
w => w.Add(
new DelayedAction(info.LingerTime,
() => self.Destroy())));
}
}
}

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -76,7 +76,6 @@
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" />
<Compile Include="CncMenuPaletteEffect.cs" />
<Compile Include="DeadBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />
<Compile Include="Missions\CncShellmapScript.cs" />