destructible trees for both CnC and RA mod

- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
This commit is contained in:
Matthias Mailänder
2013-03-10 10:08:59 +01:00
parent 19e6a588b8
commit 17d032b190
7 changed files with 246 additions and 93 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -76,7 +76,6 @@
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" />
<Compile Include="CncMenuPaletteEffect.cs" />
<Compile Include="DeadBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />
<Compile Include="Missions\CncShellmapScript.cs" />