destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA - don't loop sequences with length > 1
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@@ -329,6 +329,14 @@
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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Health:
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HP: 500
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DeadBuildingState:
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Armor:
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Type: Wood
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TargetableBuilding:
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TargetTypes: Ground
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AutoTargetIgnore:
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^Husk:
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Husk:
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