destructible trees for both CnC and RA mod

- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
This commit is contained in:
Matthias Mailänder
2013-03-10 10:08:59 +01:00
parent 19e6a588b8
commit 17d032b190
7 changed files with 246 additions and 93 deletions

View File

@@ -329,6 +329,14 @@
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
Health:
HP: 500
DeadBuildingState:
Armor:
Type: Wood
TargetableBuilding:
TargetTypes: Ground
AutoTargetIgnore:
^Husk:
Husk: