Add an EditorTilesetFilter trait for filtering the actor palette based on tileset.
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@@ -184,6 +184,7 @@
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<Compile Include="Download.cs" />
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<Compile Include="ActorMap.cs" />
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<Compile Include="Graphics\AnimationWithOffset.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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